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Robotic hammerhead shark simulator with exposed internals and moving parts

Robotic hammerhead shark simulator with exposed internals and moving parts is a 15-second Claude Opus motion design reference by @N1njaCodex, built around Three.js. GOAL: Build an interactive 3D tank simulator of a robotic great hammerhead shark that runs in the browser: a single HTML file on three.js… Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch…

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Prompt

GOAL: Build an interactive 3D tank simulator of a robotic great hammerhead shark that runs in the browser: a single HTML file on three.js 0.170 (loaded via an importmap from https://t.co/L5J7EWNaMZ). MOTION: Use no external models or textures; generate all geometry in code and draw all markings into canvas textures. CHARACTER Sphyrna HX-6: a subsea survey drone shaped like a great hammerhead, made by the fictional company Lateral Line Robotics. - Body of 8 vertebra segments (lathe profile from a Catmull-Rom radius table, laterally compressed cross-section). Countershading: dark navy dorsal shell, pale ventral shell, boundary below the flank. Bellows seals and yaw drums at every joint, rivet rings, glowing lateral-line sensor pods, segment numbers S1–S8, yellow ROV lifting eyes, curved side decals ("HX-6", "CAUDAL DRIVE" hazard band). - Cephalofoil: an extruded hammer outline with a median notch. Pale underside; dorsal top split into a centre plate and two hinged wing lids that open to reveal an electro-sense board with a grid of glowing ampullae pores. Telescoping 3-stage stereo optics at the wingtips with a 7-blade iris. - Gills: 5 slits per side with heat-exchanger fins and glow; hinged flaps with a yellow inner face. - Dorsal fin made of two mirrored halves that open like a book, letting a 3-stage sensor mast rise with a beacon, a whip antenna and a rotating acoustic-modem dish. - Jaw: hinged lower jaw with 2 × 14 titanium teeth, a dark mouth lining and an extending 3-finger sampler claw. - Fins: two-tone pectorals, pelvics, second dorsal, anal fin, heterocercal caudal fin on its own joint. - Internals: titanium pressure hull, two battery packs, yellow syntactic foam block, caudal drive motor, flight computer. - Every moving piece is a separate part with two offset vectors: full teardown (exploded view) and "spine apart". STYLE Deep navy + pale grey shell, ROV safety yellow (#FFC629) for markings, sensor cyan only for emissive sensors. Aqua-grey tank background. PBR materials with clearcoat, RoomEnvironment, a soft overhead key-light shadow that follows the shark, GTAO (exclude the background, fog, floor and FX planes from the AO pass), NeutralToneMapping, MSAA. Tank effects: animated caustics shader on the floor, ~900 drifting marine-snow particles in a shader, depth fog, expanding sonar rings from the head, a painted floor grid with measurement rings. ANIMATION - Travelling body wave over 7 joints plus the caudal fin: angle_i = A · env_i · sin(φ − 0.8·i) − κ·L_i (amplitude grows toward the tail; κ is path curvature), with the head counter-swaying. - Swim paths are Catmull-Rom curves with arc-length parameterisation. Precompute speed, tail-beat frequency/amplitude, phase integral and heading into 1/240 s tables so stateAt(t) is fully deterministic. - Banking from turn rate × speed, pitch from depth change, pectoral trim plus sculling while holding station. - 30 s timeline: cruise with sonar → burst (2.6 Hz) → glide → station keep → hammer lids o
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Build an interactive 3D tank simulator of a robotic great hammerhead shark that runs in the browser: a single HTML file on three.js 0.170 (loaded via an importmap from https://t.co/L5J7EWNaMZ). Use no external models or textures; generate all geometry in code and draw all markings into canvas textures. CHARACTER Sphyrna HX-6: a subsea survey drone shaped like a great hammerhead, made by the fictional company Lateral Line Robotics. - Body of 8 vertebra segments (lathe profile from a Catmull-Rom radius table, laterally compressed cross-section). Countershading: dark navy dorsal shell, pale ventral shell, boundary below the flank. Bellows seals and yaw drums at every joint, rivet rings, glowing lateral-line sensor pods, segment numbers S1–S8, yellow ROV lifting eyes, curved side decals ("HX-6", "CAUDAL DRIVE" hazard band). - Cephalofoil: an extruded hammer outline with a median notch. Pale underside; dorsal top split into a centre plate and two hinged wing lids that open to reveal an electro-sense board with a grid of glowing ampullae pores. Telescoping 3-stage stereo optics at the wingtips with a 7-blade iris. - Gills: 5 slits per side with heat-exchanger fins and glow; hinged flaps with a yellow inner face. - Dorsal fin made of two mirrored halves that open like a book, letting a 3-stage sensor mast rise with a beacon, a whip antenna and a rotating acoustic-modem dish. - Jaw: hinged lower jaw with 2 × 14 titanium teeth, a dark mouth lining and an extending 3-finger sampler claw. - Fins: two-tone pectorals, pelvics, second dorsal, anal fin, heterocercal caudal fin on its own joint. - Internals: titanium pressure hull, two battery packs, yellow syntactic foam block, caudal drive motor, flight computer. - Every moving piece is a separate part with two offset vectors: full teardown (exploded view) and "spine apart". STYLE Deep navy + pale grey shell, ROV safety yellow (#FFC629) for markings, sensor cyan only for emissive sensors. Aqua-grey tank background. PBR materials with clearcoat, RoomEnvironment, a soft overhead key-light shadow that follows the shark, GTAO (exclude the background, fog, floor and FX planes from the AO pass), NeutralToneMapping, MSAA. Tank effects: animated caustics shader on the floor, ~900 drifting marine-snow particles in a shader, depth fog, expanding sonar rings from the head, a painted floor grid with measurement rings. ANIMATION - Travelling body wave over 7 joints plus the caudal fin: angle_i = A · env_i · sin(φ − 0.8·i) − κ·L_i (amplitude grows toward the tail; κ is path curvature), with the head counter-swaying. - Swim paths are Catmull-Rom curves with arc-length parameterisation. Precompute speed, tail-beat frequency/amplitude, phase integral and heading into 1/240 s tables so stateAt(t) is fully deterministic. - Banking from turn rate × speed, pitch from depth change, pectoral trim plus sculling while holding station. - 30 s timeline: cruise with sonar → burst (2.6 Hz) → glide → station keep → hammer lids o

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Robotic hammerhead shark simulator with exposed internals and moving parts”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @N1njaCodex. Use View post to open the X video this prompt belongs to.

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