Cinematic robotic snake with thermal scan, strike, teardown, and reassembly
Cinematic robotic snake with thermal scan, strike, teardown, and reassembly is a 20-second Claude Opus motion design reference by @AI_roni_X, built around Three.js. [Note: the creator shared a partial prompt. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@AI_roni_XView post
Prompt
[Note: the creator shared a partial prompt. Wording below is theirs.]
GOAL:
Build a 20-second 1920×1080, 30 fps cinematic video of a robotic snake called "Serpens SN-9", rendered with Three.js and exported as MP4 with sound.
MOTION:
STYLE - Pure black background (#050506) with a glowing orange grid floor that fades into darkness, floating dust particles, soft fog, vignette and subtle scanlines. - Bloom post-processing. Palette: graphite-black glossy plating, glowing orange (#ff5a1f) seams, cyan (#3fe0ff) accents. - An engineering-simulator HUD overlay in HTML/CSS (JetBrains Mono + Space Grotesk): - top bar: orange logo tile, title "Serpens SN-9 /", subtitle "Robotic serpent · 42-vertebra strike drone", servo-bus load meter, run ID, runtime, status, operator - left panels: strike force with live sparkline, power with battery cells, "spine load" bars S1–S8 that show a wave travelling down the body - right panels: head-attitude dial, assemblies chips, display-mode chips, subsystems list with live status tags - big orange "operating mode" label bottom-left, and a timeline scrubber with chapter markers at the bottom - every panel value animates in sync with the action MODEL - 42 vertebra segments, tapered from neck to tail, plus a glowing tail tip. - Each segment: glossy shell with a hex panel texture, a glowing orange joint ring, a belly plate, a dorsal ridge with a glowing stripe, and side lights on some segments. - Head: wedge-shaped skull, glowing slit eyes, cyan heat-pit sensors, a hinged lower jaw, two folding steel fangs and a forked tongue that flicks. TIMELINE 0:00 SYSTEM CHECK: the snake starts coiled and unwinds segment by segment. 0:03 SLITHERING: true serpentine locomotion. Every segment follows the exact path the head took. Tracking camera. 0:06 THERMAL SCAN: head lifts and sweeps side to side, a thermal colour filter fades in, cyan scan rings pulse across the floor, and a "LOCK" reticle locks onto the target. 0:09 STRIKE: the front body rears into an S-curve, tail rattles, a "VENOM PRIMED" warning flashes, fangs swing out 90°, jaw opens. Then a lunge with a flash, camera shake, a bloom spike and a spray of glowing green venom particles. 0:11 TEARDOWN: the snake forms a ring on a glowing turntable and explodes into 42 vertebrae. Electric arcs flicker between neighbouring parts, labelled callouts appear, and the turntable spins a full turn. 0:15 REASSEMBLY: vertebrae click back one by one, each with a burst of orange sparks. 0:17 ESCAPE: a full-amplitude wave burst, and it leaves the frame at 6 m/s. The mode switches to "TARGET LOST". CAMERA Smooth Catmull-Rom camera path: a wide shot of the coil, a tracking shot, a close-up on the head for the scan, a low front angle for the strike, a high wide orbit for the teardown, and a wide shot for the escape. SOUND Generated in code and synced to every event: segment scrape and friction during the slither, hiss, tail rattle, strike impact, venom spray, electric-arc crackle, reassembly clicks and sparks, UI blips on each mode change, a deep synth bass and a l
Author original
Build a 20-second 1920×1080, 30 fps cinematic video of a robotic snake called "Serpens SN-9", rendered with Three.js and exported as MP4 with sound. STYLE - Pure black background (#050506) with a glowing orange grid floor that fades into darkness, floating dust particles, soft fog, vignette and subtle scanlines. - Bloom post-processing. Palette: graphite-black glossy plating, glowing orange (#ff5a1f) seams, cyan (#3fe0ff) accents. - An engineering-simulator HUD overlay in HTML/CSS (JetBrains Mono + Space Grotesk): - top bar: orange logo tile, title "Serpens SN-9 /", subtitle "Robotic serpent · 42-vertebra strike drone", servo-bus load meter, run ID, runtime, status, operator - left panels: strike force with live sparkline, power with battery cells, "spine load" bars S1–S8 that show a wave travelling down the body - right panels: head-attitude dial, assemblies chips, display-mode chips, subsystems list with live status tags - big orange "operating mode" label bottom-left, and a timeline scrubber with chapter markers at the bottom - every panel value animates in sync with the action MODEL - 42 vertebra segments, tapered from neck to tail, plus a glowing tail tip. - Each segment: glossy shell with a hex panel texture, a glowing orange joint ring, a belly plate, a dorsal ridge with a glowing stripe, and side lights on some segments. - Head: wedge-shaped skull, glowing slit eyes, cyan heat-pit sensors, a hinged lower jaw, two folding steel fangs and a forked tongue that flicks. TIMELINE 0:00 SYSTEM CHECK: the snake starts coiled and unwinds segment by segment. 0:03 SLITHERING: true serpentine locomotion. Every segment follows the exact path the head took. Tracking camera. 0:06 THERMAL SCAN: head lifts and sweeps side to side, a thermal colour filter fades in, cyan scan rings pulse across the floor, and a "LOCK" reticle locks onto the target. 0:09 STRIKE: the front body rears into an S-curve, tail rattles, a "VENOM PRIMED" warning flashes, fangs swing out 90°, jaw opens. Then a lunge with a flash, camera shake, a bloom spike and a spray of glowing green venom particles. 0:11 TEARDOWN: the snake forms a ring on a glowing turntable and explodes into 42 vertebrae. Electric arcs flicker between neighbouring parts, labelled callouts appear, and the turntable spins a full turn. 0:15 REASSEMBLY: vertebrae click back one by one, each with a burst of orange sparks. 0:17 ESCAPE: a full-amplitude wave burst, and it leaves the frame at 6 m/s. The mode switches to "TARGET LOST". CAMERA Smooth Catmull-Rom camera path: a wide shot of the coil, a tracking shot, a close-up on the head for the scan, a low front angle for the strike, a high wide orbit for the teardown, and a wide shot for the escape. SOUND Generated in code and synced to every event: segment scrape and friction during the slither, hiss, tail rattle, strike impact, venom spray, electric-arc crackle, reassembly clicks and sparks, UI blips on each mode change, a deep synth bass and a l
Questions
What is this 3d scenes prompt for?
It is a Claude Opus motion design brief for “Cinematic robotic snake with thermal scan, strike, teardown, and reassembly”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @AI_roni_X. Use View post to open the X video this prompt belongs to.