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Standalone playable 3D fantasy action RPG

Standalone playable 3D fantasy action RPG is a 48.2-second Claude Opus motion design reference by @noclipepe, built around code. GOAL: Build a standalone playable 3D action RPG in the current folder: "Ember Vale", a small open-world fantasy valley you can explore and… Copy this interactive motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: Build a standalone playable 3D action RPG in the current folder: "Ember Vale", a small open-world fantasy valley you can explore and fight in. MOTION: Initialize a git repo here. All code, file names and UI text in English. WORLD - One open valley: a village with houses and a well, a forest, a river with a bridge, ancient ruins on a hill, and a boss arena at the ruins. - Living details: grass and trees sway, smoke from chimneys, birds, fireflies at night, a full day-night cycle. PLAYER - Third-person hero with a sword. WASD to move, Shift to sprint, Space to dodge roll, left click to attack (3-hit combo), right click to block, 1–2 for spells (fireball, frost nova). - HP, stamina and mana bars. Hit reactions, knockback, damage numbers, a hit-stop on heavy hits. RPG - Enemies: wolves in the forest, skeletons at the ruins, each with simple AI (patrol, chase, attack, flee at low HP). - XP and level-ups, loot drops, an inventory with equippable sword and armor that change the hero's look. - One quest chain from a villager NPC with dialogue: clear the wolves → find the key in the ruins → defeat the boss. - Boss: a giant stone golem with 2 phases, a slam attack with a telegraphed shockwave, and a health bar at the top of the screen. - HUD: minimap, quest tracker, hotbar. LOOK - Stylized, polished, soft lighting with shadows, fog in the distance, glowing spell effects, particles on hits. - Camera: smooth third-person follow, drag to orbit, scroll to zoom.
Author original
Build a standalone playable 3D action RPG in the current folder: "Ember Vale", a small open-world fantasy valley you can explore and fight in. Initialize a git repo here. All code, file names and UI text in English. WORLD - One open valley: a village with houses and a well, a forest, a river with a bridge, ancient ruins on a hill, and a boss arena at the ruins. - Living details: grass and trees sway, smoke from chimneys, birds, fireflies at night, a full day-night cycle. PLAYER - Third-person hero with a sword. WASD to move, Shift to sprint, Space to dodge roll, left click to attack (3-hit combo), right click to block, 1–2 for spells (fireball, frost nova). - HP, stamina and mana bars. Hit reactions, knockback, damage numbers, a hit-stop on heavy hits. RPG - Enemies: wolves in the forest, skeletons at the ruins, each with simple AI (patrol, chase, attack, flee at low HP). - XP and level-ups, loot drops, an inventory with equippable sword and armor that change the hero's look. - One quest chain from a villager NPC with dialogue: clear the wolves → find the key in the ruins → defeat the boss. - Boss: a giant stone golem with 2 phases, a slam attack with a telegraphed shockwave, and a health bar at the top of the screen. - HUD: minimap, quest tracker, hotbar. LOOK - Stylized, polished, soft lighting with shadows, fog in the distance, glowing spell effects, particles on hits. - Camera: smooth third-person follow, drag to orbit, scroll to zoom.

Questions

What is this games prompt for?

It is a Claude Opus motion design brief for “Standalone playable 3D fantasy action RPG”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @noclipepe. Use View post to open the X video this prompt belongs to.

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