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Interactive 3D harbor diorama inside translucent jelly

Interactive 3D harbor diorama inside translucent jelly is a 18-second Claude Opus motion design reference by @N1njaCodex, built around Physics. [Note: the creator shared a partial prompt. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

[Note: the creator shared a partial prompt. Wording below is theirs.] GOAL: Build "Harbor Jelly" — a single self-contained HTML file (no external requests, no libraries) that renders an interactive 3D diorama with WebGPU/WGSL: a small working container harbor set inside a square block of wobbly, translucent jelly sea, sitting on a paper studio backdrop. It belongs to a series called "Material Studies", so match that look: warm paper background, serif italic display title ("Harbor Jelly."), small uppercase eyebrow "MATERIAL STUDIES", a status pill top-right ("WebGPU · Live"), a frosted control panel on the right, and a "How to play" line bottom-left. English UI. Light theme only, by design. THE BLOCK - A 5.2 × 5.2 block seen from a 3/4 orbit camera. The ground and sea are cut flat at the block's sides, so you see candy-coloured soil strata in cross-section, and the sea's cut faces show everything underwater through the jelly. - The water is a real-time linear shallow-water simulation on a staggered grid (heights at cell centres, velocities on faces) with a little surface tension, so it feels like jelly. Render it with refraction, absorption by depth, caustics projected onto the floor, light shafts, a Fresnel studio reflection, foam (wakes, splashes, a shoreline lace) and a bright meniscus on the cut edges. - The whole block can be tipped by dragging its side. The water sloshes to the low side, the jelly shears and quivers, then it settles flat again. THE HARBOR (layout) - Along the back runs a vertical concrete quay wall, with rubber fenders, bollards, ladders, and mussels and weed crusting it below the waterline. - Left part: a container terminal. A flat asphalt yard with painted lines, concrete strips with two crane rails, light towers, and a small terminal office. Hundreds of colourful containers are stacked in neat rows. Each is a ribbed steel box with door ends and darker corner posts, drawn as GPU instances in about ten liveries. - Right part: an old stone fishing quay with a cobbled promenade, a corrugated fish-market shed and lamp posts. A timber pier stands on mussel-covered piles with cross-bracing, with two small fishing boats moored alongside. - Behind it all, a town climbs a grassy hill: three rows of gabled houses in Nordic harbour colours (falu red, ochre, white, pale blue, mint, pink) with tiled or slate roofs, white-framed windows, doors and chimneys. There is a white church with a green copper spire, and some round trees. - A rubble breakwater shelters the fishing harbour, with a concrete crown wall. Big rocks sit near the crest, smaller weedy ones tumble down under water. On its head stands a red-and-white banded lighthouse with a gallery and a glass lantern, whose lamp slowly turns. - In the open basin: two small yachts swinging on their moorings (white hulls, coloured stripe, fin keels visible through the jelly, furled sails), yellow mooring buoys, and a green channel buoy, all bobbing on the waves. - On the floor: pale sand with drifts of silt, weed tufts, stones, starfish, an old anchor with chain
Author original
Build "Harbor Jelly" — a single self-contained HTML file (no external requests, no libraries) that renders an interactive 3D diorama with WebGPU/WGSL: a small working container harbor set inside a square block of wobbly, translucent jelly sea, sitting on a paper studio backdrop. It belongs to a series called "Material Studies", so match that look: warm paper background, serif italic display title ("Harbor Jelly."), small uppercase eyebrow "MATERIAL STUDIES", a status pill top-right ("WebGPU · Live"), a frosted control panel on the right, and a "How to play" line bottom-left. English UI. Light theme only, by design. THE BLOCK - A 5.2 × 5.2 block seen from a 3/4 orbit camera. The ground and sea are cut flat at the block's sides, so you see candy-coloured soil strata in cross-section, and the sea's cut faces show everything underwater through the jelly. - The water is a real-time linear shallow-water simulation on a staggered grid (heights at cell centres, velocities on faces) with a little surface tension, so it feels like jelly. Render it with refraction, absorption by depth, caustics projected onto the floor, light shafts, a Fresnel studio reflection, foam (wakes, splashes, a shoreline lace) and a bright meniscus on the cut edges. - The whole block can be tipped by dragging its side. The water sloshes to the low side, the jelly shears and quivers, then it settles flat again. THE HARBOR (layout) - Along the back runs a vertical concrete quay wall, with rubber fenders, bollards, ladders, and mussels and weed crusting it below the waterline. - Left part: a container terminal. A flat asphalt yard with painted lines, concrete strips with two crane rails, light towers, and a small terminal office. Hundreds of colourful containers are stacked in neat rows. Each is a ribbed steel box with door ends and darker corner posts, drawn as GPU instances in about ten liveries. - Right part: an old stone fishing quay with a cobbled promenade, a corrugated fish-market shed and lamp posts. A timber pier stands on mussel-covered piles with cross-bracing, with two small fishing boats moored alongside. - Behind it all, a town climbs a grassy hill: three rows of gabled houses in Nordic harbour colours (falu red, ochre, white, pale blue, mint, pink) with tiled or slate roofs, white-framed windows, doors and chimneys. There is a white church with a green copper spire, and some round trees. - A rubble breakwater shelters the fishing harbour, with a concrete crown wall. Big rocks sit near the crest, smaller weedy ones tumble down under water. On its head stands a red-and-white banded lighthouse with a gallery and a glass lantern, whose lamp slowly turns. - In the open basin: two small yachts swinging on their moorings (white hulls, coloured stripe, fin keels visible through the jelly, furled sails), yellow mooring buoys, and a green channel buoy, all bobbing on the waves. - On the floor: pale sand with drifts of silt, weed tufts, stones, starfish, an old anchor with chain

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Interactive 3D harbor diorama inside translucent jelly”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @N1njaCodex. Use View post to open the X video this prompt belongs to.

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