3D pixel-art football match diorama with mouse-controlled shots
3D pixel-art football match diorama with mouse-controlled shots is a 17-second Claude Opus motion design reference by @N1njaCodex, built around Three.js, Web Audio, Physics. GOAL: Create a real-time 3D pixel-art football (soccer) diorama in three.js: an 11-a-side match at a small-town stadium on a floating… Copy this interactive motion prompt, keep the creator's frame counts and palette, and adapt the subject for…
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Prompt
GOAL:
Create a real-time 3D pixel-art football (soccer) diorama in three.js: an 11-a-side match at a small-town stadium on a floating island, with an original fictional home club and three rotating visitors.
MOTION:
Two timed halves with a match clock, walk-out from the tunnel and line-up, half-time and full-time walk-offs, added time shown by the fourth official, and a small league table. Teams play a 4-4-2 whose lines shift with the ball (pressing, cover, marking, timed runs behind the defensive line), with ground passes solved from a rolling-friction model, lofted balls, crosses, shots, headers and volleys. Include offside with the assistant's flag, fouls, slide tackles, yellow and red cards, free kicks with a wall, penalties, corners, throw-ins and goal kicks. A referee runs a diagonal, assistants track the second-last defender. Around the pitch: managers, benches with warming-up subs, ball boys with spare balls, photographers, stewards, a drummer on the home terrace. The stadium has a roofed main stand with the club name, a family stand, a standing terrace, an away end with an old clock, four floodlight pylons, a corner big screen and scrolling LED boards. Add an instanced crowd of ~4,500 that cheers, raises scarves, claps and does the wave, plus day / evening / floodlit-night lighting, a broadcast camera that follows the ball, near stands lifted away like a doll's house, a low-res render with depth outlines and a 64-colour OKLab palette, Web Audio crowd and whistle sounds, and an English UI with score bug, line-ups, match stats and commentary.
Author original
Create a real-time 3D pixel-art football (soccer) diorama in three.js: an 11-a-side match at a small-town stadium on a floating island, with an original fictional home club and three rotating visitors. Two timed halves with a match clock, walk-out from the tunnel and line-up, half-time and full-time walk-offs, added time shown by the fourth official, and a small league table. Teams play a 4-4-2 whose lines shift with the ball (pressing, cover, marking, timed runs behind the defensive line), with ground passes solved from a rolling-friction model, lofted balls, crosses, shots, headers and volleys. Include offside with the assistant's flag, fouls, slide tackles, yellow and red cards, free kicks with a wall, penalties, corners, throw-ins and goal kicks. A referee runs a diagonal, assistants track the second-last defender. Around the pitch: managers, benches with warming-up subs, ball boys with spare balls, photographers, stewards, a drummer on the home terrace. The stadium has a roofed main stand with the club name, a family stand, a standing terrace, an away end with an old clock, four floodlight pylons, a corner big screen and scrolling LED boards. Add an instanced crowd of ~4,500 that cheers, raises scarves, claps and does the wave, plus day / evening / floodlit-night lighting, a broadcast camera that follows the ball, near stands lifted away like a doll's house, a low-res render with depth outlines and a 64-colour OKLab palette, Web Audio crowd and whistle sounds, and an English UI with score bug, line-ups, match stats and commentary.
Questions
What is this games prompt for?
It is a Claude Opus motion design brief for “3D pixel-art football match diorama with mouse-controlled shots”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @N1njaCodex. Use View post to open the X video this prompt belongs to.