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Interactive jelly eyeball product render scene with candy props

Interactive jelly eyeball product render scene with candy props is a 32.2-second Claude Opus motion design reference by @semichenkko, built around Three.js, Physics, GLSL. GOAL: Build a single-file HTML + Three.js interactive scene called "Jelly / Eyeball." Look: premium product render on a clean white… Copy this AI motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own…

@semichenkkoView post

Prompt

GOAL: Build a single-file HTML + Three.js interactive scene called "Jelly / Eyeball." Look: premium product render on a clean white background. MOTION: One large gummy eyeball sits on the floor in the center - milky translucent jelly sclera with fine red veins, a glowing blue iris with radial fibers, a glossy black pupil and a clear wet cornea bulge on top. A red gummy optic nerve trails behind it on the floor. Soft colored glow and a soft shadow underneath. Around the edges: small jelly pumpkins (purple, green, orange), jelly beans and candy corn, all glossy and translucent. Physically based materials (transmission, clearcoat), environment reflections, ACES tone mapping, soft shadows. The eye is a real soft body - deformation happens in the vertex shader so the sclera, iris, pupil and cornea all bend together: 1. It always watches the cursor, and keeps finding you even after it rolls. 2. Tap it - a gooey dent with a ripple, jelly eyelids blink, the pupil contracts, and it does a small hop. 3. Grab and drag it - the grabbed spot stretches toward the cursor like taffy into a teardrop. Lift it up and it dangles and sways with gravity. 4. Flick and release - it gets thrown with the hand's velocity plus a slingshot recoil from the stretch. It squashes and stretches along its velocity in flight, splats on the floor and walls with a big squash, bounces, rolls (the iris rolls with it), then wobbles and rights itself to look back at you. 5. Pull it sideways and let go - it snaps back like a slingshot. 6. Grab the nerve - it is a verlet rope, so you can lift the eye by it and swing it around. 7. Double-tap - hypnotized: the pupil dilates and the gaze spins in circles. 8. Hard landings make it dizzy - its eyes wander for a moment. Jelly secondary motion everywhere: volume-preserving squash on impacts, shear wobble when it accelerates, ripples from pokes. UI: elegant serif italic title "Jelly /" with "Eyeball." in the iris color top-left, small kicker "Nº 12 / Soft goods · October", short grey subtitle. Small white control panel top-right: iris color swatches (changes the iris and title color), sliders for Pupil and Wobble, a live "Mood" status (Curious / Startled / Stretched / Airborne / Dizzy / Dangling / Hypnotized), a "Blink" button and a "Pour candy" button that rains gummies that bounce off the eye and dent it. Bottom hints: "Drag to stretch · Flick to throw · Tap to poke · Pull the nerve".
Author original
Build a single-file HTML + Three.js interactive scene called "Jelly / Eyeball." Look: premium product render on a clean white background. One large gummy eyeball sits on the floor in the center - milky translucent jelly sclera with fine red veins, a glowing blue iris with radial fibers, a glossy black pupil and a clear wet cornea bulge on top. A red gummy optic nerve trails behind it on the floor. Soft colored glow and a soft shadow underneath. Around the edges: small jelly pumpkins (purple, green, orange), jelly beans and candy corn, all glossy and translucent. Physically based materials (transmission, clearcoat), environment reflections, ACES tone mapping, soft shadows. The eye is a real soft body - deformation happens in the vertex shader so the sclera, iris, pupil and cornea all bend together: 1. It always watches the cursor, and keeps finding you even after it rolls. 2. Tap it - a gooey dent with a ripple, jelly eyelids blink, the pupil contracts, and it does a small hop. 3. Grab and drag it - the grabbed spot stretches toward the cursor like taffy into a teardrop. Lift it up and it dangles and sways with gravity. 4. Flick and release - it gets thrown with the hand's velocity plus a slingshot recoil from the stretch. It squashes and stretches along its velocity in flight, splats on the floor and walls with a big squash, bounces, rolls (the iris rolls with it), then wobbles and rights itself to look back at you. 5. Pull it sideways and let go - it snaps back like a slingshot. 6. Grab the nerve - it is a verlet rope, so you can lift the eye by it and swing it around. 7. Double-tap - hypnotized: the pupil dilates and the gaze spins in circles. 8. Hard landings make it dizzy - its eyes wander for a moment. Jelly secondary motion everywhere: volume-preserving squash on impacts, shear wobble when it accelerates, ripples from pokes. UI: elegant serif italic title "Jelly /" with "Eyeball." in the iris color top-left, small kicker "Nº 12 / Soft goods · October", short grey subtitle. Small white control panel top-right: iris color swatches (changes the iris and title color), sliders for Pupil and Wobble, a live "Mood" status (Curious / Startled / Stretched / Airborne / Dizzy / Dangling / Hypnotized), a "Blink" button and a "Pour candy" button that rains gummies that bounce off the eye and dent it. Bottom hints: "Drag to stretch · Flick to throw · Tap to poke · Pull the nerve".

Questions

What is this other prompt for?

It is a Claude Opus motion design brief for “Interactive jelly eyeball product render scene with candy props”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @semichenkko. Use View post to open the X video this prompt belongs to.

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