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Interactive jelly hammerhead shark physics study

Interactive jelly hammerhead shark physics study is a 19-second Claude Opus motion design reference by @vib3coded, built around Physics, GLSL, WebGPU. GOAL: Make an interactive WebGPU soft-body study of a great hammerhead shark cast in two layers of jelly, resting on its belly in a soft… Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: Make an interactive WebGPU soft-body study of a great hammerhead shark cast in two layers of jelly, resting on its belly in a soft photo studio. MOTION: Build it from a signed distance field: an elliptical body section swept along the spine, slim at the neck, deep at the chest, with a slim caudal peduncle. Give it an oversized cephalofoil — a wide, flat hammer whose span is about 40% of the body length, with a nearly straight front edge, a small notch in the middle, ends swept slightly back, full and round at the front and thinning toward the back, with a large glossy eye at each tip. Seven kinds of fin from one recipe (convex leading edge, falcate trailing edge, thinning toward the tip): a very tall sickle-shaped first dorsal, second dorsal, pectorals, tall pelvic fins, anal fin and a lopsided tail with a subterminal notch. Clear tinted jelly over a milky white belly layer that also fills the underside of the hammer; trapped bubbles; a darker back, dusky fin tips, five gill slits, a small crescent mouth with milky teeth, grooves along the front of the hammer and pores beneath it, all drawn in the shader from rest-space coordinates so they stretch with the jelly. Simulate it as an XPBD tetrahedral mesh (snapped hex lattice, co-rotational elasticity, volume preservation, floor friction), with firmer fins. Muscle strain drives two moves: a slow head sweep from side to side, like a metal detector over the sand, and a tail swish. Let the user grab and stretch the jelly, twist with the scroll wheel or a second finger, drop beads of jelly bait, and switch between three colourways (steel, amber, gummy blue). Render with refraction, Beer–Lambert absorption, back-lit glow in the thin parts and tinted shadows. Show live mass, volume, fork length and the distance between the eyes.
Author original
Make an interactive WebGPU soft-body study of a great hammerhead shark cast in two layers of jelly, resting on its belly in a soft photo studio. Build it from a signed distance field: an elliptical body section swept along the spine, slim at the neck, deep at the chest, with a slim caudal peduncle. Give it an oversized cephalofoil — a wide, flat hammer whose span is about 40% of the body length, with a nearly straight front edge, a small notch in the middle, ends swept slightly back, full and round at the front and thinning toward the back, with a large glossy eye at each tip. Seven kinds of fin from one recipe (convex leading edge, falcate trailing edge, thinning toward the tip): a very tall sickle-shaped first dorsal, second dorsal, pectorals, tall pelvic fins, anal fin and a lopsided tail with a subterminal notch. Clear tinted jelly over a milky white belly layer that also fills the underside of the hammer; trapped bubbles; a darker back, dusky fin tips, five gill slits, a small crescent mouth with milky teeth, grooves along the front of the hammer and pores beneath it, all drawn in the shader from rest-space coordinates so they stretch with the jelly. Simulate it as an XPBD tetrahedral mesh (snapped hex lattice, co-rotational elasticity, volume preservation, floor friction), with firmer fins. Muscle strain drives two moves: a slow head sweep from side to side, like a metal detector over the sand, and a tail swish. Let the user grab and stretch the jelly, twist with the scroll wheel or a second finger, drop beads of jelly bait, and switch between three colourways (steel, amber, gummy blue). Render with refraction, Beer–Lambert absorption, back-lit glow in the thin parts and tinted shadows. Show live mass, volume, fork length and the distance between the eyes.

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Interactive jelly hammerhead shark physics study”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @vib3coded. Use View post to open the X video this prompt belongs to.

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