Beat-synced manga-style edit of Makima footage
Beat-synced manga-style edit of Makima footage is a 26.7-second Claude Opus motion design reference by @aimikoda, built around code. [Note: the creator shared a partial prompt. Copy this music visual prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@aimikodaView post
Prompt
[Note: the creator shared a partial prompt. Wording below is theirs.]
GOAL:
Turn the attached footage into a beat-synced, manga-style music edit and send me the finished MP4.
MOTION:
INPUTS (fill in or leave blank; if blank, choose sensibly and tell me what you chose)
- Source footage: [attached]
- Music: [attached track / use the source audio]
- Aspect ratio: [default 4:3 1440x1080; 9:16 1080x1920 for vertical], 24 fps
- On-screen text / credit: [optional]
- Palette: [default: paper #f8f2ea, ink #141012, main accent red #d0141e (shadow #7c0a12), highlight yellow #ffd60a (shadow #f29a00)]
GOAL
The edit should feel like a living manga page: ink lines, screentone, flat accent colours, bold graphic backgrounds, and hard cuts locked to the music. It must look designed, not like a filter over video.
1. STUDY THE MATERIAL
- Go through the footage frame by frame using contact sheets. Catalogue every usable moment: framing, pose, motion peaks, internal cuts, and strong details (eyes, hands, silhouettes, close-ups, crash zooms).
- Analyse the music: BPM, beat grid, downbeats, phrases, sections, energy curve, accents, fills, ending.
2. LOCK THE LOOK (applies to every shot)
- Mask the subject on every frame (rembg isnet-anime for anime or illustration, a human-segmentation model for live action). Check mask quality before relying on it.
- Ink lines via XDoG/DoG, with thickness scaled to the framing.
- Paper base. Mid-tones become halftone dots: fixed screen angle, area-correct radius. The deepest shadows become solid ink.
- Strict palette: paper + ink + one main accent + one highlight.
- Map the subject's most distinctive colour to the flat main accent.
- Map glowing or brightest elements to the highlight.
- Everything else stays monochrome.
- Tune tones per shot so faces read clean (mostly paper, light screentone).
- Give subject cut-outs a thin ink outline when composited over graphics.
3. DESIGN YOUR OWN SHOT VOCABULARY
Based on what this footage does well and what this music needs, define 6-10 recurring shot types. Each type pairs a kind of source framing with a graphic treatment. Draw from this palette or invent your own:
- extreme close-up of a detail with impact shake
- silhouette over a bold graphic (concentric rings, rays, burst)
- clean black-and-white manga panel with a lightened background
- subject cut-out over a graphic ground (halftone texture, printed-page texture, blobs, speed lines, flat colour)
- typographic panel (large vertical CJK or bold type, plus small secondary lines; all text original)
- impact marks (!!, stars, sparkles)
- black or flash frames
- glitch frames (channel split, slice offset, magenta/yellow)
- tinted frames (pink, red, mono)
- halftone-dissolve transitions
- punch-ins and crash zooms
Rules:
- Every type must use something the footage genuinely does well.
- Save the strongest images for the strongest musical moments.
- Briefly justify each type.
4. PLAN A FRAME-ACCURATE EDL BEFORE RENDERING
List start/end frame, shot type, source fra
Author original
Turn the attached footage into a beat-synced, manga-style music edit and send me the finished MP4.
INPUTS (fill in or leave blank; if blank, choose sensibly and tell me what you chose)
- Source footage: [attached]
- Music: [attached track / use the source audio]
- Aspect ratio: [default 4:3 1440x1080; 9:16 1080x1920 for vertical], 24 fps
- On-screen text / credit: [optional]
- Palette: [default: paper #f8f2ea, ink #141012, main accent red #d0141e (shadow #7c0a12), highlight yellow #ffd60a (shadow #f29a00)]
GOAL
The edit should feel like a living manga page: ink lines, screentone, flat accent colours, bold graphic backgrounds, and hard cuts locked to the music. It must look designed, not like a filter over video.
1. STUDY THE MATERIAL
- Go through the footage frame by frame using contact sheets. Catalogue every usable moment: framing, pose, motion peaks, internal cuts, and strong details (eyes, hands, silhouettes, close-ups, crash zooms).
- Analyse the music: BPM, beat grid, downbeats, phrases, sections, energy curve, accents, fills, ending.
2. LOCK THE LOOK (applies to every shot)
- Mask the subject on every frame (rembg isnet-anime for anime or illustration, a human-segmentation model for live action). Check mask quality before relying on it.
- Ink lines via XDoG/DoG, with thickness scaled to the framing.
- Paper base. Mid-tones become halftone dots: fixed screen angle, area-correct radius. The deepest shadows become solid ink.
- Strict palette: paper + ink + one main accent + one highlight.
- Map the subject's most distinctive colour to the flat main accent.
- Map glowing or brightest elements to the highlight.
- Everything else stays monochrome.
- Tune tones per shot so faces read clean (mostly paper, light screentone).
- Give subject cut-outs a thin ink outline when composited over graphics.
3. DESIGN YOUR OWN SHOT VOCABULARY
Based on what this footage does well and what this music needs, define 6-10 recurring shot types. Each type pairs a kind of source framing with a graphic treatment. Draw from this palette or invent your own:
- extreme close-up of a detail with impact shake
- silhouette over a bold graphic (concentric rings, rays, burst)
- clean black-and-white manga panel with a lightened background
- subject cut-out over a graphic ground (halftone texture, printed-page texture, blobs, speed lines, flat colour)
- typographic panel (large vertical CJK or bold type, plus small secondary lines; all text original)
- impact marks (!!, stars, sparkles)
- black or flash frames
- glitch frames (channel split, slice offset, magenta/yellow)
- tinted frames (pink, red, mono)
- halftone-dissolve transitions
- punch-ins and crash zooms
Rules:
- Every type must use something the footage genuinely does well.
- Save the strongest images for the strongest musical moments.
- Briefly justify each type.
4. PLAN A FRAME-ACCURATE EDL BEFORE RENDERING
List start/end frame, shot type, source fra
Questions
What is this music prompt for?
It is a Claude Opus motion design brief for “Beat-synced manga-style edit of Makima footage”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @aimikoda. Use View post to open the X video this prompt belongs to.