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Interactive robotic bee with flight modes and teardown controls

Interactive robotic bee with flight modes and teardown controls is a 26-second Claude Opus motion design reference by @0x_mura, built around Three.js. GOAL: here's how to build an interactive robotic bee that can fly, transform, and come apart with claude opus 5.5 + three.js... Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

@0x_muraView post

Prompt

GOAL: here's how to build an interactive robotic bee that can fly, transform, and come apart with claude opus 5.5 + three.js... MOTION: the trick is making a tiny robot feel like a real flying machine. switch between flight modes, monitor its sensors, and watch every mechanical component separate in midair. here's how to set it up: - step 1: give opus a brief: a 3d robotic bee with flight controls, live telemetry, and teardown mode - step 2: model the bee in three.js: armored body, transparent wings, antennas, sensors, and mechanical legs - step 3: animate wing movement and build hover and high-speed flight modes - step 4: add live telemetry for wingbeat frequency, battery, flight attitude, and leg sensors - step 5: create camera controls, playback timeline, and interactive system monitoring - step 6: explode the robot into separate parts: wings, motors, body panels, and internal mechanisms - step 7: animate full reassembly, restore flight mode, and test every interaction who does what: > claude opus 5.5: 3d logic, flight animations, interactions, fixes > three.js: rendering, wing movement, camera controls > you: design direction, testing, and visual feedback one robotic bee, multiple flight modes, and an entire engineering simulator you can explore piece by piece.
Author original
here's how to build an interactive robotic bee that can fly, transform, and come apart with claude opus 5.5 + three.js... the trick is making a tiny robot feel like a real flying machine. switch between flight modes, monitor its sensors, and watch every mechanical component separate in midair. here's how to set it up: - step 1: give opus a brief: a 3d robotic bee with flight controls, live telemetry, and teardown mode - step 2: model the bee in three.js: armored body, transparent wings, antennas, sensors, and mechanical legs - step 3: animate wing movement and build hover and high-speed flight modes - step 4: add live telemetry for wingbeat frequency, battery, flight attitude, and leg sensors - step 5: create camera controls, playback timeline, and interactive system monitoring - step 6: explode the robot into separate parts: wings, motors, body panels, and internal mechanisms - step 7: animate full reassembly, restore flight mode, and test every interaction who does what: > claude opus 5.5: 3d logic, flight animations, interactions, fixes > three.js: rendering, wing movement, camera controls > you: design direction, testing, and visual feedback one robotic bee, multiple flight modes, and an entire engineering simulator you can explore piece by piece.

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Interactive robotic bee with flight modes and teardown controls”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @0x_mura. Use View post to open the X video this prompt belongs to.

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