30-second vertical stick figure survival short in full code
30-second vertical stick figure survival short in full code is a 33.3-second Claude Opus motion design reference by @leonclipping, built around Canvas, Python. GOAL: build me a 30 second vertical stick figure survival short, 100% in code, without ai images or video tools. Copy this motion film prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@leonclippingView post
Prompt
GOAL:
build me a 30 second vertical stick figure survival short, 100% in code, without ai images or video tools.
MOTION:
<inputs>
ask me for: where he's stranded, how many days until rescue, 4 story beats (each with a day number and one caption line) and the cliffhanger for the last beat
</inputs>
<build>
1) one html file with a 1080x1920 canvas. draw everything with canvas 2d: sky, ground, props, the stick figure, weather, text
2) expose window.setT(t) that draws the exact frame for time t in seconds, plus https://t.co/VHtsNK8BEs. nothing animates on its own, so every render is identical
3) the stick figure: round helmet with a visor, torso, two part arms and legs, one accent colour backpack. poses as parameters: walk cycle, carry, crouch, sit, look up
4) every beat gets a big "DAY N" badge at the top, one caption at the bottom that types in word by word and one action that moves
5) a small hud in the corner (oxygen, power, food) that drops from beat to beat
6) weather from a seeded random so the snow is identical on every render
7) end on the cliffhanger, a white flash, the final DAY badge and "follow for part 2"
</build>
<render>
1) a python script with playwright: open the html, call setT(i/30) for every frame, screenshot each one
2) a numpy script for the sound: wind that follows the weather, a low drone, a hit on every DAY badge and on the cliffhanger
3) ffmpeg to join frames and audio into an h264 mp4 at 30fps
</render>
render one test frame per beat and show me before you render the whole video
Author original
build me a 30 second vertical stick figure survival short, 100% in code, without ai images or video tools.
<inputs>
ask me for: where he's stranded, how many days until rescue, 4 story beats (each with a day number and one caption line) and the cliffhanger for the last beat
</inputs>
<build>
1) one html file with a 1080x1920 canvas. draw everything with canvas 2d: sky, ground, props, the stick figure, weather, text
2) expose window.setT(t) that draws the exact frame for time t in seconds, plus https://t.co/VHtsNK8BEs. nothing animates on its own, so every render is identical
3) the stick figure: round helmet with a visor, torso, two part arms and legs, one accent colour backpack. poses as parameters: walk cycle, carry, crouch, sit, look up
4) every beat gets a big "DAY N" badge at the top, one caption at the bottom that types in word by word and one action that moves
5) a small hud in the corner (oxygen, power, food) that drops from beat to beat
6) weather from a seeded random so the snow is identical on every render
7) end on the cliffhanger, a white flash, the final DAY badge and "follow for part 2"
</build>
<render>
1) a python script with playwright: open the html, call setT(i/30) for every frame, screenshot each one
2) a numpy script for the sound: wind that follows the weather, a low drone, a hit on every DAY badge and on the cliffhanger
3) ffmpeg to join frames and audio into an h264 mp4 at 30fps
</render>
render one test frame per beat and show me before you render the whole video
Questions
What is this films prompt for?
It is a Claude Opus motion design brief for “30-second vertical stick figure survival short in full code”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @leonclipping. Use View post to open the X video this prompt belongs to.