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30-second vertical stick figure survival short in full code

30-second vertical stick figure survival short in full code is a 33.3-second Claude Opus motion design reference by @leonclipping, built around Canvas, Python. GOAL: build me a 30 second vertical stick figure survival short, 100% in code, without ai images or video tools. Copy this motion film prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: build me a 30 second vertical stick figure survival short, 100% in code, without ai images or video tools. MOTION: <inputs> ask me for: where he's stranded, how many days until rescue, 4 story beats (each with a day number and one caption line) and the cliffhanger for the last beat </inputs> <build> 1) one html file with a 1080x1920 canvas. draw everything with canvas 2d: sky, ground, props, the stick figure, weather, text 2) expose window.setT(t) that draws the exact frame for time t in seconds, plus https://t.co/VHtsNK8BEs. nothing animates on its own, so every render is identical 3) the stick figure: round helmet with a visor, torso, two part arms and legs, one accent colour backpack. poses as parameters: walk cycle, carry, crouch, sit, look up 4) every beat gets a big "DAY N" badge at the top, one caption at the bottom that types in word by word and one action that moves 5) a small hud in the corner (oxygen, power, food) that drops from beat to beat 6) weather from a seeded random so the snow is identical on every render 7) end on the cliffhanger, a white flash, the final DAY badge and "follow for part 2" </build> <render> 1) a python script with playwright: open the html, call setT(i/30) for every frame, screenshot each one 2) a numpy script for the sound: wind that follows the weather, a low drone, a hit on every DAY badge and on the cliffhanger 3) ffmpeg to join frames and audio into an h264 mp4 at 30fps </render> render one test frame per beat and show me before you render the whole video
Author original
build me a 30 second vertical stick figure survival short, 100% in code, without ai images or video tools. <inputs> ask me for: where he's stranded, how many days until rescue, 4 story beats (each with a day number and one caption line) and the cliffhanger for the last beat </inputs> <build> 1) one html file with a 1080x1920 canvas. draw everything with canvas 2d: sky, ground, props, the stick figure, weather, text 2) expose window.setT(t) that draws the exact frame for time t in seconds, plus https://t.co/VHtsNK8BEs. nothing animates on its own, so every render is identical 3) the stick figure: round helmet with a visor, torso, two part arms and legs, one accent colour backpack. poses as parameters: walk cycle, carry, crouch, sit, look up 4) every beat gets a big "DAY N" badge at the top, one caption at the bottom that types in word by word and one action that moves 5) a small hud in the corner (oxygen, power, food) that drops from beat to beat 6) weather from a seeded random so the snow is identical on every render 7) end on the cliffhanger, a white flash, the final DAY badge and "follow for part 2" </build> <render> 1) a python script with playwright: open the html, call setT(i/30) for every frame, screenshot each one 2) a numpy script for the sound: wind that follows the weather, a low drone, a hit on every DAY badge and on the cliffhanger 3) ffmpeg to join frames and audio into an h264 mp4 at 30fps </render> render one test frame per beat and show me before you render the whole video

Questions

What is this films prompt for?

It is a Claude Opus motion design brief for “30-second vertical stick figure survival short in full code”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @leonclipping. Use View post to open the X video this prompt belongs to.

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