15-second cinematic humpback whale breach at golden hour
15-second cinematic humpback whale breach at golden hour is a 15-second Claude Opus motion design reference by @aGim_asf, built around Three.js. GOAL: Create a single self-contained HTML file using three.js (CDN import only, no external assets or textures, everything procedural)… Copy this motion film prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@aGim_asfView post
Prompt
GOAL:
Create a single self-contained HTML file using three.js (CDN import only, no external assets or textures, everything procedural) that plays a 15-second cinematic of a humpback whale breaching in the open ocean at golden hour.
MOTION:
Autoplay full-screen at 1920x1080, no interaction.
Timeline:
0–3s: low camera skimming over a vast animated ocean (Gerstner wave shader with foam on crests, sun glint, Fresnel reflections, subsurface teal color), seabirds circling far away.
3–7s: a dark shape rises beneath the surface, the water bulges and whitens.
7–11s: the whale explodes out of the water nearly vertically (long pectoral fins, ventral grooves, barnacle bumps, a natural spine flex), twisting in slow motion while sheets of water and thousands of spray particles fall off it, catching the backlit sun.
11–15s: it crashes back on its side, producing a huge splash, a ring of foam and outward ripples, and lingering mist that drifts across the low sun. The camera slowly pulls back.
Requirements: the whale must look anatomically like a humpback (not a fish or a blob). Use procedural geometry with smooth shading and skeletal-style bending. Use ACES tone mapping, bloom, fog and a warm sky gradient. Water must displace and react where the whale exits and enters. It must run without errors in Chrome. Loop after 15 s.
Author original
Create a single self-contained HTML file using three.js (CDN import only, no external assets or textures, everything procedural) that plays a 15-second cinematic of a humpback whale breaching in the open ocean at golden hour. Autoplay full-screen at 1920x1080, no interaction.
Timeline:
0–3s: low camera skimming over a vast animated ocean (Gerstner wave shader with foam on crests, sun glint, Fresnel reflections, subsurface teal color), seabirds circling far away.
3–7s: a dark shape rises beneath the surface, the water bulges and whitens.
7–11s: the whale explodes out of the water nearly vertically (long pectoral fins, ventral grooves, barnacle bumps, a natural spine flex), twisting in slow motion while sheets of water and thousands of spray particles fall off it, catching the backlit sun.
11–15s: it crashes back on its side, producing a huge splash, a ring of foam and outward ripples, and lingering mist that drifts across the low sun. The camera slowly pulls back.
Requirements: the whale must look anatomically like a humpback (not a fish or a blob). Use procedural geometry with smooth shading and skeletal-style bending. Use ACES tone mapping, bloom, fog and a warm sky gradient. Water must displace and react where the whale exits and enters. It must run without errors in Chrome. Loop after 15 s.
Questions
What is this films prompt for?
It is a Claude Opus motion design brief for “15-second cinematic humpback whale breach at golden hour”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @aGim_asf. Use View post to open the X video this prompt belongs to.