30-second motion-graphics promo explaining a 7-floor Claude software tower
30-second motion-graphics promo explaining a 7-floor Claude software tower is a 33.1-second Claude Opus motion design reference by @francescoinweb3, built around Web Audio, Remotion, WebGL. GOAL: claude opus 5.5 lives in a 7-floor tower. Copy this motion graphics prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@francescoinweb3View post
Prompt
GOAL:
claude opus 5.5 lives in a 7-floor tower.
MOTION:
25 open-source repos inside. here's what each floor actually does, and the catch nobody mentions
> 07 data room
echarts: apache project, handles millions of points, renders svg server-side in node. no browser needed
observable plot: from the d3 team. a full chart in one line of code. fewer tokens, fewer bugs for claude
rule: verify the number before you animate it. a beautiful wrong chart is just a faster lie
> 06 taste room
motion design skill (lottiefiles): teaches claude easing, timing, what enters first
remotion agent skills: official, written by the remotion team
claude motion design: the reference-to-spec workflow
this floor is why output stops looking "ai-generated". skills are taste you can install
> 05 motion room
hyperframes (heygen): html in, video out. ~76k stars, apache-2.0
remotion: react components mp4. ~69k stars. catch: free for you, paid license for companies with 4+ people
motion canvas: typescript generators, built for explainers, live editor preview
revideo: motion canvas turned into a render api. one template → thousands of personalized videos
> 04 web room
gsap: 100% free since the webflow deal, including splittext and morphsvg that used to be paid
motion (ex framer motion): ~35k stars, springs and layout animations
lottie web: plays after effects exports as json. ~32k stars, airbnb-born
> 03 3d room
playcanvas: webgl + webgpu engine, renders gaussian splats in a browser tab
model-viewer: google's web component. one html tag = a rotatable 3d model with ar
ogl: tiny webgl library. shaders without three.js weight
02 sound room
kokoro: 82m-parameter tts, apache-licensed. runs on a laptop
tone.js: renders audio offline. same code = same soundtrack, frame-perfect sync
audiocraft (meta): musicgen + audiogen, text → music and sfx. catch: weights are non-commercial
01 edit + ship
hyperframes student kit: cuts pauses and stumbles, adds subtitles
editly: describe an edit in json, ffmpeg does the rest
playwright: open the page, seek to frame n, screenshot. repeat 60 times a second. that's the whole renderer
handbrake: the final encode. right size, right codec, every platform
the trick: pick one repo per floor and give claude the whole brief at once:
claude "make a 30s promo from our q3 numbers.
data: observable plot. taste: motion design skill.
motion: remotion. web: gsap. sound: tone.js.
ship: playwright. 1080x1350, captions on.
Author original
claude opus 5.5 lives in a 7-floor tower. 25 open-source repos inside. here's what each floor actually does, and the catch nobody mentions
> 07 data room
echarts: apache project, handles millions of points, renders svg server-side in node. no browser needed
observable plot: from the d3 team. a full chart in one line of code. fewer tokens, fewer bugs for claude
rule: verify the number before you animate it. a beautiful wrong chart is just a faster lie
> 06 taste room
motion design skill (lottiefiles): teaches claude easing, timing, what enters first
remotion agent skills: official, written by the remotion team
claude motion design: the reference-to-spec workflow
this floor is why output stops looking "ai-generated". skills are taste you can install
> 05 motion room
hyperframes (heygen): html in, video out. ~76k stars, apache-2.0
remotion: react components mp4. ~69k stars. catch: free for you, paid license for companies with 4+ people
motion canvas: typescript generators, built for explainers, live editor preview
revideo: motion canvas turned into a render api. one template → thousands of personalized videos
> 04 web room
gsap: 100% free since the webflow deal, including splittext and morphsvg that used to be paid
motion (ex framer motion): ~35k stars, springs and layout animations
lottie web: plays after effects exports as json. ~32k stars, airbnb-born
> 03 3d room
playcanvas: webgl + webgpu engine, renders gaussian splats in a browser tab
model-viewer: google's web component. one html tag = a rotatable 3d model with ar
ogl: tiny webgl library. shaders without three.js weight
02 sound room
kokoro: 82m-parameter tts, apache-licensed. runs on a laptop
tone.js: renders audio offline. same code = same soundtrack, frame-perfect sync
audiocraft (meta): musicgen + audiogen, text → music and sfx. catch: weights are non-commercial
01 edit + ship
hyperframes student kit: cuts pauses and stumbles, adds subtitles
editly: describe an edit in json, ffmpeg does the rest
playwright: open the page, seek to frame n, screenshot. repeat 60 times a second. that's the whole renderer
handbrake: the final encode. right size, right codec, every platform
the trick: pick one repo per floor and give claude the whole brief at once:
claude "make a 30s promo from our q3 numbers.
data: observable plot. taste: motion design skill.
motion: remotion. web: gsap. sound: tone.js.
ship: playwright. 1080x1350, captions on.
Questions
What is this motion graphics prompt for?
It is a Claude Opus motion design brief for “30-second motion-graphics promo explaining a 7-floor Claude software tower”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @francescoinweb3. Use View post to open the X video this prompt belongs to.