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Pixel-art 3D table tennis diorama with courtyard life and UI

Pixel-art 3D table tennis diorama with courtyard life and UI is a 17-second Claude Opus motion design reference by @vib3coded, built around Three.js, Physics. GOAL: Copy this interactive motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: PROMPT MOTION: Build a single-file HTML pixel-art diorama called "King of the Table": table tennis in the courtyard of a three-storey pastel panel apartment block, on a small floating island, rendered with three.js (r160 via importmap) as a real 3D scene drawn into a low-res render target (orthographic isometric camera in 90° steps, whole-pixel snapping, depth outlines, a fixed 64-colour palette matched in OKLab, optional dither, Raw 3D toggle). World: the block with three entrances (canopies, numbered plates, lamps), windows, balconies with washing; brick garages; a regulation concrete table (2.74 × 1.525 m, top at 76 cm, steel net 15.25 cm) on a slab pad with a flip score counter on a stool; benches; a playground (swings, slide, sandbox, carousel); washing lines whose sheets flap in the wind; two parked cars; birches, lilac, painted-tyre flower beds, a chalk hopscotch; lamp posts. Merge static meshes by material. Ball physics: 40 mm / 2.7 g ball with strong quadratic drag, Magnus lift from spin (topspin dives, backspin floats), table bounce that converts spin into pace, net and net-cord, ground bounces and rolling, walls, wind with gusts. Shots are solved (bisection over launch angle) to land on a target with a given spin and net clearance, then perturbed by an error model (hurry, incoming pace, risk, wind, mishits). Serves: tossed ≥16 cm from the palm, struck behind the end line, solved so they bounce once on each half; lets. Game: 4 neighbours with distinct styles (lefty topspin attacker, close blocker, far-back chopper, wild smasher) play king of the table: games to 11, two clear, serve changes every 2 points and every point from 10-all; winner stays, loser to the back of the bench. Players predict the ball's flight, shuffle to meet it after the bounce, and choose forehand/backhand loops, drives, blocks, pushes, flicks, chops, lobs, floated returns and smashes, with keyed bat paths and two-bone IK box-rig bodies. Between points the nearer player fetches the ball wherever it rolled (or takes a new one if it falls off the island), throws it to the server, who bounces it on the table before serving. Yard life via generator coroutines and A*: grandmothers knit and comment, kids swing/slide/ride the carousel/dig/watch, a man walks his dog, pigeons peck and take off when approached. Day/dusk/night, rain (everyone shelters under the canopy, puddle reflections, then the table is wiped), wind calm/breeze/gusty. Clicks: the table aims the next shot; the yard calls the pigeons; buttons call Loop/Push/Smash/Lob. UI: flip-card score board with serve dots, bench ladder with W–L, longest rally, wind readout, comments feed, view controls, "How it's drawn" notes, light/dark themes, phone layout.
Author original
PROMPT Build a single-file HTML pixel-art diorama called "King of the Table": table tennis in the courtyard of a three-storey pastel panel apartment block, on a small floating island, rendered with three.js (r160 via importmap) as a real 3D scene drawn into a low-res render target (orthographic isometric camera in 90° steps, whole-pixel snapping, depth outlines, a fixed 64-colour palette matched in OKLab, optional dither, Raw 3D toggle). World: the block with three entrances (canopies, numbered plates, lamps), windows, balconies with washing; brick garages; a regulation concrete table (2.74 × 1.525 m, top at 76 cm, steel net 15.25 cm) on a slab pad with a flip score counter on a stool; benches; a playground (swings, slide, sandbox, carousel); washing lines whose sheets flap in the wind; two parked cars; birches, lilac, painted-tyre flower beds, a chalk hopscotch; lamp posts. Merge static meshes by material. Ball physics: 40 mm / 2.7 g ball with strong quadratic drag, Magnus lift from spin (topspin dives, backspin floats), table bounce that converts spin into pace, net and net-cord, ground bounces and rolling, walls, wind with gusts. Shots are solved (bisection over launch angle) to land on a target with a given spin and net clearance, then perturbed by an error model (hurry, incoming pace, risk, wind, mishits). Serves: tossed ≥16 cm from the palm, struck behind the end line, solved so they bounce once on each half; lets. Game: 4 neighbours with distinct styles (lefty topspin attacker, close blocker, far-back chopper, wild smasher) play king of the table: games to 11, two clear, serve changes every 2 points and every point from 10-all; winner stays, loser to the back of the bench. Players predict the ball's flight, shuffle to meet it after the bounce, and choose forehand/backhand loops, drives, blocks, pushes, flicks, chops, lobs, floated returns and smashes, with keyed bat paths and two-bone IK box-rig bodies. Between points the nearer player fetches the ball wherever it rolled (or takes a new one if it falls off the island), throws it to the server, who bounces it on the table before serving. Yard life via generator coroutines and A*: grandmothers knit and comment, kids swing/slide/ride the carousel/dig/watch, a man walks his dog, pigeons peck and take off when approached. Day/dusk/night, rain (everyone shelters under the canopy, puddle reflections, then the table is wiped), wind calm/breeze/gusty. Clicks: the table aims the next shot; the yard calls the pigeons; buttons call Loop/Push/Smash/Lob. UI: flip-card score board with serve dots, bench ladder with W–L, longest rally, wind readout, comments feed, view controls, "How it's drawn" notes, light/dark themes, phone layout.

Questions

What is this games prompt for?

It is a Claude Opus motion design brief for “Pixel-art 3D table tennis diorama with courtyard life and UI”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @vib3coded. Use View post to open the X video this prompt belongs to.

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