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Browser 3D spider simulator with IK and teardown

Browser 3D spider simulator with IK and teardown is a 20-second Claude Opus motion design reference by @vib3coded, built around Three.js, WebGL. GOAL: Build an interactive 3D field simulator of a robotic spider that runs in the browser: a single HTML file on three.js 0.170 (loaded… Copy this interactive motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: Build an interactive 3D field simulator of a robotic spider that runs in the browser: a single HTML file on three.js 0.170 (loaded via an importmap from https://t.co/lj8MfmK18g). MOTION: Use no external models; generate all geometry in code. CHARACTER Saltus SX-8: an eight-legged survey robot styled after a jumping spider, made by the fictional company Saltus Field Robotics. - Cephalothorax built from thick ellipsoid shell patches with bevels, rivets and seams: 6 hinged carapace plates plus a top cap with a lidar puck. - Two large principal eyes: 3-stage telescoping barrels, a 9-blade iris, a glowing sensor and lime rings; plus 6 small auxiliary eyes. - Chelicerae with titanium fangs, a needle core sampler, and pedipalps that keep moving. - Abdomen made of plates with "SX-8" markings and lime chevrons; the rear petals open to reveal the silk spool, the battery stack and a 3-nozzle spinneret. - 8 legs: coxa, femur, knee, tibia, metatarsus, tarsus with claws; joint drives and 2 hydraulic rams per leg that actually track their joints. - Every part is a separate movable piece for an exploded (teardown) view. STYLE Graphite + titanium + acid lime (#C6F23C) on a cool light-grey studio background. PBR materials (clearcoat on the shell), RoomEnvironment, soft shadows, GTAO (exclude the background and the floor from the AO pass), NeutralToneMapping, a soft contact shadow under the spider. On the floor: thin measurement rings and a dot grid. ANIMATION - Leg IK (3 links, knees up), alternating-tetrapod gait with no foot sliding. - Poses: hanging on the silk line, leap, raised front legs, exploded. - A deterministic 30 s timeline (stateAt(t)) that drives pose, assemblies, camera and telemetry: rappel down → touchdown → walk → crouch and leap → open optics → carapace → leg L2 (links separate horizontally) → abdomen → fangs → full teardown on a turntable → reassembly → ascend on the silk line. - A dedicated camera angle for each scene with smooth blends; legs must not block the assembly being inspected. HUD (HTML/CSS/SVG over the canvas) Fonts: Space Grotesk + IBM Plex Mono. - Top bar: logo, title, hydraulic load meter, sim ID, runtime, status, operator. - Left: Hydraulics (pressure with a 3 s graph, foot force), Power, per-leg load for all 8 legs. - Right: attitude indicator, assembly buttons (HERO / OPTICS / CARAPACE / LEG L2 / SPINNERET / FANGS), display toggles (LABELS / EXPLODED / SILK / TURNTABLE), subsystem status chips. - Bottom: operation log with a scrubbable timeline and play/pause; a lime operating-mode badge. - Callouts anchored to 3D points, set in columns at the viewport edges on a light backing, never overlapping. - Every number is driven by the simulation. CONTROLS Any button switches to manual mode with smooth transitions. OrbitControls for a free camera; double-click returns to the auto camera. Keys: Space, 1–6, E / L / S / T / C, arrow keys. TECHNICAL Adaptive quality on weak devices, mobile layout, prefers-reduced-motion, safe-area
Author original
Build an interactive 3D field simulator of a robotic spider that runs in the browser: a single HTML file on three.js 0.170 (loaded via an importmap from https://t.co/lj8MfmK18g). Use no external models; generate all geometry in code. CHARACTER Saltus SX-8: an eight-legged survey robot styled after a jumping spider, made by the fictional company Saltus Field Robotics. - Cephalothorax built from thick ellipsoid shell patches with bevels, rivets and seams: 6 hinged carapace plates plus a top cap with a lidar puck. - Two large principal eyes: 3-stage telescoping barrels, a 9-blade iris, a glowing sensor and lime rings; plus 6 small auxiliary eyes. - Chelicerae with titanium fangs, a needle core sampler, and pedipalps that keep moving. - Abdomen made of plates with "SX-8" markings and lime chevrons; the rear petals open to reveal the silk spool, the battery stack and a 3-nozzle spinneret. - 8 legs: coxa, femur, knee, tibia, metatarsus, tarsus with claws; joint drives and 2 hydraulic rams per leg that actually track their joints. - Every part is a separate movable piece for an exploded (teardown) view. STYLE Graphite + titanium + acid lime (#C6F23C) on a cool light-grey studio background. PBR materials (clearcoat on the shell), RoomEnvironment, soft shadows, GTAO (exclude the background and the floor from the AO pass), NeutralToneMapping, a soft contact shadow under the spider. On the floor: thin measurement rings and a dot grid. ANIMATION - Leg IK (3 links, knees up), alternating-tetrapod gait with no foot sliding. - Poses: hanging on the silk line, leap, raised front legs, exploded. - A deterministic 30 s timeline (stateAt(t)) that drives pose, assemblies, camera and telemetry: rappel down → touchdown → walk → crouch and leap → open optics → carapace → leg L2 (links separate horizontally) → abdomen → fangs → full teardown on a turntable → reassembly → ascend on the silk line. - A dedicated camera angle for each scene with smooth blends; legs must not block the assembly being inspected. HUD (HTML/CSS/SVG over the canvas) Fonts: Space Grotesk + IBM Plex Mono. - Top bar: logo, title, hydraulic load meter, sim ID, runtime, status, operator. - Left: Hydraulics (pressure with a 3 s graph, foot force), Power, per-leg load for all 8 legs. - Right: attitude indicator, assembly buttons (HERO / OPTICS / CARAPACE / LEG L2 / SPINNERET / FANGS), display toggles (LABELS / EXPLODED / SILK / TURNTABLE), subsystem status chips. - Bottom: operation log with a scrubbable timeline and play/pause; a lime operating-mode badge. - Callouts anchored to 3D points, set in columns at the viewport edges on a light backing, never overlapping. - Every number is driven by the simulation. CONTROLS Any button switches to manual mode with smooth transitions. OrbitControls for a free camera; double-click returns to the auto camera. Keys: Space, 1–6, E / L / S / T / C, arrow keys. TECHNICAL Adaptive quality on weak devices, mobile layout, prefers-reduced-motion, safe-area

Questions

What is this games prompt for?

It is a Claude Opus motion design brief for “Browser 3D spider simulator with IK and teardown”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @vib3coded. Use View post to open the X video this prompt belongs to.

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