Game-ready 3D training dummy model in Blender
Game-ready 3D training dummy model in Blender is a 16.9-second Claude Opus motion design reference by @maxt3chno, built around code. GOAL: Using Blender through Blender MCP, make a game-ready 3D model of the straw training dummy in the attached image. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@maxt3chnoView post
Prompt
GOAL:
Using Blender through Blender MCP, make a game-ready 3D model of the straw training dummy in the attached image.
MOTION:
Work directly in Blender: build, look at the result, compare it with the reference and fix it. Match the reference as closely as you can: shape, proportions, materials and colours.
Requirements:
Real-world scale: about 1.85 m tall in total. Origin at the bottom centre of the post.
Up to 15,000 triangles in total.
Textures up to 2048 px: base colour, normal, roughness. Transparency is allowed for straw.
Ready to place in a realistic tropical-island shooter game.
Parts (separate named objects, so they can break off in the game):
"head" (with its burlap cloth), pivot at the base of the neck;
"arm_left" and "arm_right" (the bamboo pole split in two at the body), each with its pivot where it meets the body;
"body": everything else (post, straw body, rope, scarf) as one object.
Close the surfaces where parts meet: no holes visible when the head or an arm is gone.
Output:
One .glb file with all parts and textures embedded.
The .blend file.
A front view and a three-quarter view render on a plain background, so the result can be compared with the reference.
Author original
Using Blender through Blender MCP, make a game-ready 3D model of the straw training dummy in the attached image. Work directly in Blender: build, look at the result, compare it with the reference and fix it. Match the reference as closely as you can: shape, proportions, materials and colours.
Requirements:
Real-world scale: about 1.85 m tall in total. Origin at the bottom centre of the post.
Up to 15,000 triangles in total.
Textures up to 2048 px: base colour, normal, roughness. Transparency is allowed for straw.
Ready to place in a realistic tropical-island shooter game.
Parts (separate named objects, so they can break off in the game):
"head" (with its burlap cloth), pivot at the base of the neck;
"arm_left" and "arm_right" (the bamboo pole split in two at the body), each with its pivot where it meets the body;
"body": everything else (post, straw body, rope, scarf) as one object.
Close the surfaces where parts meet: no holes visible when the head or an arm is gone.
Output:
One .glb file with all parts and textures embedded.
The .blend file.
A front view and a three-quarter view render on a plain background, so the result can be compared with the reference.
Questions
What is this 3d scenes prompt for?
It is a Claude Opus motion design brief for “Game-ready 3D training dummy model in Blender”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @maxt3chno. Use View post to open the X video this prompt belongs to.