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Stylized anime dungeon fight with slow motion rewind effects

Stylized anime dungeon fight with slow motion rewind effects is a 32.2-second Claude Opus motion design reference by @aimikoda, built around AI video. GOAL: References: @[gunslinger ref]: the gunslinger. Copy this motion graphics prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: References: @[gunslinger ref]: the gunslinger. MOTION: White hair, wide white hat with a green underbrim, pink halter top, periwinkle-blue off-shoulder jacket, ragged white skirt, green-and-white cowboy boots. Her only gun is one long black revolver, always in her right hand; her hip holster stays empty. @[giant ref]: the brute. A towering pale lavender giant, small bald head with two red horns, right arm in a black mechanical gauntlet trailing a heavy iron chain, bare massive left arm, ragged pale skirt. Visual style: Stylized painterly anime matching the reference images: loose flat gouache strokes, blocky color shapes, minimal linework, black ink accents, airy pale off-white light; lavender, periwinkle, sage green and ink black. Avoid: No subtitles. No BGM. No realistic gore, no blood. The gunslinger kills the brute with one shot to the back of his head in a pale stone dungeon hall: in slow motion, a rewind, then the same action at full speed. In side views she is at screen left facing screen right and the brute, three times her height, at screen right facing screen left. Sound: dripping water, chain clinks, stone echo. Shot list: 10 shots, about 30 seconds. Scene 1: Continuous, the dungeon hall. Shot 1 (0-3s): Wide side shot, low angle, locked-off camera. The gunslinger stands small at screen left, revolver raised; the brute looms at screen right. Cut as he leans forward. Shot 2 (3-6s): Medium shot on the brute from a low angle at her side; the camera slowly pushes in from his chest to his grinning face. The brute's line (hungry, amused): "Oh... a crunchy little morsel." Cut as the line ends. Shot 3 (6-9s): Close-up under the gunslinger's hat brim, eye level, locked-off camera. One corner of her mouth slowly lifts into a smile. Cut as she drops her weight forward. Scene 2: Continuous, extreme slow motion. The image turns cooler and desaturated with a soft dark vignette; dust, pebbles and water drops hang almost still in the air; hair and cloth ripple slowly as if underwater; sound sinks to a muffled drone and slow heartbeats. She leaves afterimages: five or six separate see-through copies of her whole body, each frozen in an earlier pose, spaced along her path, edged with a faint cyan and pink fringe; distinct copies, not speed lines. Shot 4 (9-12s): Low tracking shot at floor level from the side; the camera slowly travels left to right with her. The gunslinger slides feet-first on her hip toward the brute, pebbles kicked up and floating beside her, a row of afterimage copies behind her. His fist slowly descends toward where she stood. Cut as she slides between his planted legs. Shot 5 (12-15s): Low angle from behind the brute, his face hidden; the camera slowly tilts up his back. The gunslinger slides out from between his legs toward the lens, springs up and turns to face his back, afterimages stacked along her rising path, until she floats level with the back of his head, her back to the camera, revolver aimed at his nape.
Author original
References: @[gunslinger ref]: the gunslinger. White hair, wide white hat with a green underbrim, pink halter top, periwinkle-blue off-shoulder jacket, ragged white skirt, green-and-white cowboy boots. Her only gun is one long black revolver, always in her right hand; her hip holster stays empty. @[giant ref]: the brute. A towering pale lavender giant, small bald head with two red horns, right arm in a black mechanical gauntlet trailing a heavy iron chain, bare massive left arm, ragged pale skirt. Visual style: Stylized painterly anime matching the reference images: loose flat gouache strokes, blocky color shapes, minimal linework, black ink accents, airy pale off-white light; lavender, periwinkle, sage green and ink black. Avoid: No subtitles. No BGM. No realistic gore, no blood. The gunslinger kills the brute with one shot to the back of his head in a pale stone dungeon hall: in slow motion, a rewind, then the same action at full speed. In side views she is at screen left facing screen right and the brute, three times her height, at screen right facing screen left. Sound: dripping water, chain clinks, stone echo. Shot list: 10 shots, about 30 seconds. Scene 1: Continuous, the dungeon hall. Shot 1 (0-3s): Wide side shot, low angle, locked-off camera. The gunslinger stands small at screen left, revolver raised; the brute looms at screen right. Cut as he leans forward. Shot 2 (3-6s): Medium shot on the brute from a low angle at her side; the camera slowly pushes in from his chest to his grinning face. The brute's line (hungry, amused): "Oh... a crunchy little morsel." Cut as the line ends. Shot 3 (6-9s): Close-up under the gunslinger's hat brim, eye level, locked-off camera. One corner of her mouth slowly lifts into a smile. Cut as she drops her weight forward. Scene 2: Continuous, extreme slow motion. The image turns cooler and desaturated with a soft dark vignette; dust, pebbles and water drops hang almost still in the air; hair and cloth ripple slowly as if underwater; sound sinks to a muffled drone and slow heartbeats. She leaves afterimages: five or six separate see-through copies of her whole body, each frozen in an earlier pose, spaced along her path, edged with a faint cyan and pink fringe; distinct copies, not speed lines. Shot 4 (9-12s): Low tracking shot at floor level from the side; the camera slowly travels left to right with her. The gunslinger slides feet-first on her hip toward the brute, pebbles kicked up and floating beside her, a row of afterimage copies behind her. His fist slowly descends toward where she stood. Cut as she slides between his planted legs. Shot 5 (12-15s): Low angle from behind the brute, his face hidden; the camera slowly tilts up his back. The gunslinger slides out from between his legs toward the lens, springs up and turns to face his back, afterimages stacked along her rising path, until she floats level with the back of his head, her back to the camera, revolver aimed at his nape.

Questions

What is this motion graphics prompt for?

It is a Claude Opus motion design brief for “Stylized anime dungeon fight with slow motion rewind effects”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @aimikoda. Use View post to open the X video this prompt belongs to.

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