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Interactive offshore jelly diorama with platform, turbines, boats, and storm events

Interactive offshore jelly diorama with platform, turbines, boats, and storm events is a 18-second Claude Opus motion design reference by @vib3coded, built around Physics, GLSL, WebGPU. GOAL: Build "Offshore Jelly" — a single-file interactive WebGPU diorama in the "Material Studies" series: a stretch of North Sea cut out… Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject…

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Prompt

GOAL: Build "Offshore Jelly" — a single-file interactive WebGPU diorama in the "Material Studies" series: a stretch of North Sea cut out as a cube of translucent jelly, sitting on a studio floor. MOTION: Everything is procedural (no external assets, no network), one HTML file with inline JS/WGSL. THE BLOCK - A wobbly jelly cube you can grab by its sides and tip; it springs back. Sliders: firmness, damping, wind (0–20 m/s). - Inside: a shallow-water simulation for the sea surface (waves, wakes, foam, whitecaps), seabed with sand ripples, scour rocks, kelp, boulders, starfish, crabs, urchins, a pipeline, cables and a small wreck. Caustics on the seabed. Dragging the water stirs up waves. - Waves come from the wind: several wave trains whose height grows with wind speed. THE SCENE - A production platform on a four-legged steel jacket (braces, risers, conductors, boat landing, marine growth below the waterline): main and cellar decks, process module, derrick, living quarters, lifeboats, a pedestal crane with a laydown area, a flare boom with a flickering flame and smoke. - An octagonal helideck with an H, a net, perimeter lights and a windsock. - Five offshore wind turbines on monopiles: transition piece with yellow platform, boat landing ladder, davit, tower, nacelle, three-blade rotors with red tips, blinking red aviation lights. Rotor speed and power output (MW) follow the wind. - A rocky skerry with a lighthouse whose beam turns; seals haul out on it. WHAT HAPPENS - Supply run: a platform supply vessel comes in from standby, holds station next to the jacket on dynamic positioning (thruster foam), and the crane does four lifts — containers swing on the hook, are set down on the platform and back-loaded onto the boat's deck. Then she sails back to standby. - Helicopter: flies in from the west, turns into the wind, lands on the helideck; a deck officer walks out; passengers get off. A second press sends it away (spin-up, lift, outbound). Rotor and tail rotor spin, downwash flattens the water. - Crew boat: a small catamaran sails out to a turbine, pushes its bow onto the boat landing, and technicians climb the ladder onto the platform. Next time she picks them up and brings them home. - Storm: the wind builds to a gale, waves get big with whitecaps and spray, rain falls, the room darkens, lightning strikes blades, the lighthouse, the derrick or the sea with a flash and thunder. Above cut-out the turbines feather their blades and stop (0 MW); the helicopter is grounded. Then it eases and the turbines restart. LIFE - Schools of fish around the jacket and wrecks, gulls that perch on railings and take off on the horn, gannets that plunge-dive for fish, a pod of porpoises, seals, moon jellyfish, crew walking the decks. CONTROLS & UI - Buttons: Supply run, Helicopter (take-off when landed), Crew boat, Storm. Space = ship's horn. Tapping a turbine switches it on/off, tapping the supply boat or helideck calls them. Orbit by drag, zoom by wheel/pinch. - Tallie
Author original
Build "Offshore Jelly" — a single-file interactive WebGPU diorama in the "Material Studies" series: a stretch of North Sea cut out as a cube of translucent jelly, sitting on a studio floor. Everything is procedural (no external assets, no network), one HTML file with inline JS/WGSL. THE BLOCK - A wobbly jelly cube you can grab by its sides and tip; it springs back. Sliders: firmness, damping, wind (0–20 m/s). - Inside: a shallow-water simulation for the sea surface (waves, wakes, foam, whitecaps), seabed with sand ripples, scour rocks, kelp, boulders, starfish, crabs, urchins, a pipeline, cables and a small wreck. Caustics on the seabed. Dragging the water stirs up waves. - Waves come from the wind: several wave trains whose height grows with wind speed. THE SCENE - A production platform on a four-legged steel jacket (braces, risers, conductors, boat landing, marine growth below the waterline): main and cellar decks, process module, derrick, living quarters, lifeboats, a pedestal crane with a laydown area, a flare boom with a flickering flame and smoke. - An octagonal helideck with an H, a net, perimeter lights and a windsock. - Five offshore wind turbines on monopiles: transition piece with yellow platform, boat landing ladder, davit, tower, nacelle, three-blade rotors with red tips, blinking red aviation lights. Rotor speed and power output (MW) follow the wind. - A rocky skerry with a lighthouse whose beam turns; seals haul out on it. WHAT HAPPENS - Supply run: a platform supply vessel comes in from standby, holds station next to the jacket on dynamic positioning (thruster foam), and the crane does four lifts — containers swing on the hook, are set down on the platform and back-loaded onto the boat's deck. Then she sails back to standby. - Helicopter: flies in from the west, turns into the wind, lands on the helideck; a deck officer walks out; passengers get off. A second press sends it away (spin-up, lift, outbound). Rotor and tail rotor spin, downwash flattens the water. - Crew boat: a small catamaran sails out to a turbine, pushes its bow onto the boat landing, and technicians climb the ladder onto the platform. Next time she picks them up and brings them home. - Storm: the wind builds to a gale, waves get big with whitecaps and spray, rain falls, the room darkens, lightning strikes blades, the lighthouse, the derrick or the sea with a flash and thunder. Above cut-out the turbines feather their blades and stop (0 MW); the helicopter is grounded. Then it eases and the turbines restart. LIFE - Schools of fish around the jacket and wrecks, gulls that perch on railings and take off on the horn, gannets that plunge-dive for fish, a pod of porpoises, seals, moon jellyfish, crew walking the decks. CONTROLS & UI - Buttons: Supply run, Helicopter (take-off when landed), Crew boat, Storm. Space = ship's horn. Tapping a turbine switches it on/off, tapping the supply boat or helideck calls them. Orbit by drag, zoom by wheel/pinch. - Tallie

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Interactive offshore jelly diorama with platform, turbines, boats, and storm events”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @vib3coded. Use View post to open the X video this prompt belongs to.

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