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Full game character reconstructed in Blender from reference views

Full game character reconstructed in Blender from reference views is a 28.1-second Claude Opus motion design reference by @sorenxet, built around Blender. GOAL: Reconstruct this character in 3D. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: Reconstruct this character in 3D. MOTION: Preserve the swept hair and side braid, red cape, ivory tunic and dark boots". - Step 3: Start with the blockout: boots, legs and proportions only. - Step 4: Then the body: short tunic, puffed trousers, high boots, relaxed arms. - Step 5: Then the face, the swept hair and the braid over the shoulder.
Author original
Reconstruct this character in 3D. Preserve the swept hair and side braid, red cape, ivory tunic and dark boots". - Step 3: Start with the blockout: boots, legs and proportions only. - Step 4: Then the body: short tunic, puffed trousers, high boots, relaxed arms. - Step 5: Then the face, the swept hair and the braid over the shoulder.

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Full game character reconstructed in Blender from reference views”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @sorenxet. Use View post to open the X video this prompt belongs to.

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