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Interactive 3D cauldron jelly with eyeballs and stretchy worms

Interactive 3D cauldron jelly with eyeballs and stretchy worms is a 18-second Claude Opus motion design reference by @N1njaCodex, built around Three.js, Physics. GOAL: Build a single-file three.js (r170 via importmap from jsDelivr) interactive page "Material Studies No. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: Build a single-file three.js (r170 via importmap from jsDelivr) interactive page "Material Studies No. MOTION: 013 — Cauldron Jelly", matching the quality of a soft-body watermelon-jelly study. ENGINE - XPBD tetrahedral soft body on the CPU: co-rotational per-tet shape matching (warm-started quaternions, recovers inversions), tet volume constraints, edge relative-velocity damping, soft grab of a patch with twist (scroll or second finger), floor contact with Coulomb friction, fixed 60 Hz step with 8 substeps. - The sim mesh is a body-centred-cubic lattice stuffed into the jelly's shape. Vertices on the boundary are snapped to the true surface, and slivers are dropped. - A smooth render surface (a revolved profile) is embedded in the tets by barycentric weights, with a few passes of normal smoothing to hide creases between tets. - Renderer, multi-pass: - key-light PCSS shadow map; - top-down height map for contact AO; - HDR 4× MSAA scene pass (alpha = linear depth); - jelly back-face depth for view-ray thickness; - jelly pass with refraction, Beer–Lambert absorption, scattering, Fresnel reflections of a procedural studio and GGX highlights; - Khronos PBR Neutral tone mapping plus dither. SUBJECT - A glowing acid-green jelly set inside a cast-iron witch's cauldron: - the pot: bulbous belly, narrower neck, rolled lip, three legs with paws, two lugs and a bail handle resting back; - the jelly: heaped in a superellipse crown above the rim. - Inside the jelly: - six veined eyeballs whose striated irises turn to follow the viewer (each reads the rotation of its tetrahedron) and snap to anything falling in; - four ridged two-tone gummy worms, sugar-dusted; - frozen air bubbles; - twinkling motes, spiral marbling and milky wisps fixed in the rest shape, so they swirl when stirred. - The jelly emits its own glow, brighter the deeper you look. - Cast iron: blackened, faint casting bumps, rust and soot, a polished lip, dark cavity. It is lit by the moon key, the fire beneath and the brew's green spill. COLLISION — the jelly must never show through the iron - The pot is a solid of revolution. Its signed distance is tabulated once on a 1 cm grid in (r, y), and particles are pushed out along the gradient. Wet iron gives kinetic friction only. - ~2,500 proxy points sampled on the rendered skin also collide. Each is tied to its tetrahedron and pushes its four corners back out, so a coarse element never straddles the thin wall. - Capsule colliders for the legs, paws and bail. - While the jelly is in the pot, an invisible chimney above the lip makes a pulled jelly fall back in instead of draping over the rim. - Grab targets in the pot are kept near the axis and below a height limit. INTERACTIONS - Drag to pull and stretch the jelly (it lifts up and out of the pot and falls back). - Four ingredient swatches — eye of newt (slit pupil), a black nightshade berry, a faceted garnet, a ribbed mini pumpkin. Each drops its item, which:
Author original
Build a single-file three.js (r170 via importmap from jsDelivr) interactive page "Material Studies No. 013 — Cauldron Jelly", matching the quality of a soft-body watermelon-jelly study. ENGINE - XPBD tetrahedral soft body on the CPU: co-rotational per-tet shape matching (warm-started quaternions, recovers inversions), tet volume constraints, edge relative-velocity damping, soft grab of a patch with twist (scroll or second finger), floor contact with Coulomb friction, fixed 60 Hz step with 8 substeps. - The sim mesh is a body-centred-cubic lattice stuffed into the jelly's shape. Vertices on the boundary are snapped to the true surface, and slivers are dropped. - A smooth render surface (a revolved profile) is embedded in the tets by barycentric weights, with a few passes of normal smoothing to hide creases between tets. - Renderer, multi-pass: - key-light PCSS shadow map; - top-down height map for contact AO; - HDR 4× MSAA scene pass (alpha = linear depth); - jelly back-face depth for view-ray thickness; - jelly pass with refraction, Beer–Lambert absorption, scattering, Fresnel reflections of a procedural studio and GGX highlights; - Khronos PBR Neutral tone mapping plus dither. SUBJECT - A glowing acid-green jelly set inside a cast-iron witch's cauldron: - the pot: bulbous belly, narrower neck, rolled lip, three legs with paws, two lugs and a bail handle resting back; - the jelly: heaped in a superellipse crown above the rim. - Inside the jelly: - six veined eyeballs whose striated irises turn to follow the viewer (each reads the rotation of its tetrahedron) and snap to anything falling in; - four ridged two-tone gummy worms, sugar-dusted; - frozen air bubbles; - twinkling motes, spiral marbling and milky wisps fixed in the rest shape, so they swirl when stirred. - The jelly emits its own glow, brighter the deeper you look. - Cast iron: blackened, faint casting bumps, rust and soot, a polished lip, dark cavity. It is lit by the moon key, the fire beneath and the brew's green spill. COLLISION — the jelly must never show through the iron - The pot is a solid of revolution. Its signed distance is tabulated once on a 1 cm grid in (r, y), and particles are pushed out along the gradient. Wet iron gives kinetic friction only. - ~2,500 proxy points sampled on the rendered skin also collide. Each is tied to its tetrahedron and pushes its four corners back out, so a coarse element never straddles the thin wall. - Capsule colliders for the legs, paws and bail. - While the jelly is in the pot, an invisible chimney above the lip makes a pulled jelly fall back in instead of draping over the rim. - Grab targets in the pot are kept near the axis and below a height limit. INTERACTIONS - Drag to pull and stretch the jelly (it lifts up and out of the pot and falls back). - Four ingredient swatches — eye of newt (slit pupil), a black nightshade berry, a faceted garnet, a ribbed mini pumpkin. Each drops its item, which:

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Interactive 3D cauldron jelly with eyeballs and stretchy worms”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @N1njaCodex. Use View post to open the X video this prompt belongs to.

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