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Dexterous robot hand that tears apart and reassembles on a turntable

Dexterous robot hand that tears apart and reassembles on a turntable is a 20.4-second Claude Opus motion design reference by @0x_meden, built around Three.js. [Note: the creator shared a partial prompt. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

@0x_medenView post

Prompt

[Note: the creator shared a partial prompt. Wording below is theirs.] GOAL: Build "MEDEN H-1 / Humanoid Field Simulator" — a single HTML file with three.js (ES modules from a CDN, no external 3D models). MOTION: Everything is procedural geometry. It must look like a premium robotics product reveal, not a toy. THE ROBOT (center of the screen, on a slowly turning platform) A full-size humanoid built from hundreds of real-looking parts: - Head: visor shell (glossy white), dark glass face plate, stereo camera pair, LiDAR puck on top that spins - Torso: white front and back shells that can hinge open, an aluminum spine frame, a battery pack of 12 cells with copper bus bars, a cooling fan that spins, a compute board with chips and gold pins - Arms: shoulder, elbow and wrist actuators (dark metal cylinders with copper rings and visible spinning rotors), orange tendon cables running along the forearm - Hands: 5 fingers x 3 phalanges on steel axles with bearings, glowing tactile taxels on every fingertip and on the palm - Legs: hip, knee and ankle actuators, carbon-look shin covers, a foot with a rubber sole and a force sensor plate - Split every shell into front/back halves, add screws, bearings and cable runs. Aim for 400+ meshes. Use InstancedMesh for repeated parts (screws, taxels, bearings) to keep it fast. - Materials: clearcoat white shells, brushed aluminum, dark anodized metal, copper, rubber, emissive cyan taxels and status LEDs. ACES tone mapping, soft shadows, RoomEnvironment reflections, a blue rim light from behind. THE CONTROL ROOM UI (HTML/CSS overlay around the robot, dark navy #0c0f16, electric blue #6f9cf0 accents, orange #ff7a2f for warnings and tendons, monospace labels in caps) - Top bar: logo block "H-1", title "MEDEN H-1 /", subtitle "HUMANOID MANIPULATOR / FIELD SIMULATOR", a CPU load bar, unit ID "H1-0731", a running uptime clock, STATUS chip (e.g. "TORSO OPEN"), OPERATION "TASK 3 · PICK". - Left column cards: 1. GRIP — big number in N (grip force) and a live line chart 2. POWER — battery % with segmented bar, pack voltage, cell voltage, motor temp 3. JOINT TORQUE — 12 horizontal bars (L/R shoulder, elbow, wrist, hip, knee, ankle) with % values that move with the animation - Right column cards: 1. BALANCE — circular gauge with center-of-mass dot, pitch/roll/yaw readouts, "STANCE: DOUBLE / SINGLE" 2. ASSEMBLIES — toggle chips: HEAD, TORSO, ARMS, HANDS, LEGS (clicking one isolates it, everything else fades to 15%) 3. DISPLAY — chips: LABELS, EXPLODED, X-RAY, TURNTABLE 4. SUBSYSTEMS — list with status pills: VISION ARRAY (TRACKING), TORSO SHELL (OPEN), BATTERY PACK (12 CELLS), HAND TENDONS (TENSIONED), TACTILE SKIN (312 TAXELS), LIDAR (SPINNING) - Big state text in the lower-left of the 3D view, orange, like "TORSO OPEN" / "HAND CLOSED" / "EXPLODED", with a small sub-label. - Bottom: OPERATION LOG timeline with a play/pause button, a scrubber, the current event text and an event counter. - Thin leader-line labels attach to key parts when LABELS is on. THE SHOW (25 s loop, every UI number
Author original
Build "MEDEN H-1 / Humanoid Field Simulator" — a single HTML file with three.js (ES modules from a CDN, no external 3D models). Everything is procedural geometry. It must look like a premium robotics product reveal, not a toy. THE ROBOT (center of the screen, on a slowly turning platform) A full-size humanoid built from hundreds of real-looking parts: - Head: visor shell (glossy white), dark glass face plate, stereo camera pair, LiDAR puck on top that spins - Torso: white front and back shells that can hinge open, an aluminum spine frame, a battery pack of 12 cells with copper bus bars, a cooling fan that spins, a compute board with chips and gold pins - Arms: shoulder, elbow and wrist actuators (dark metal cylinders with copper rings and visible spinning rotors), orange tendon cables running along the forearm - Hands: 5 fingers x 3 phalanges on steel axles with bearings, glowing tactile taxels on every fingertip and on the palm - Legs: hip, knee and ankle actuators, carbon-look shin covers, a foot with a rubber sole and a force sensor plate - Split every shell into front/back halves, add screws, bearings and cable runs. Aim for 400+ meshes. Use InstancedMesh for repeated parts (screws, taxels, bearings) to keep it fast. - Materials: clearcoat white shells, brushed aluminum, dark anodized metal, copper, rubber, emissive cyan taxels and status LEDs. ACES tone mapping, soft shadows, RoomEnvironment reflections, a blue rim light from behind. THE CONTROL ROOM UI (HTML/CSS overlay around the robot, dark navy #0c0f16, electric blue #6f9cf0 accents, orange #ff7a2f for warnings and tendons, monospace labels in caps) - Top bar: logo block "H-1", title "MEDEN H-1 /", subtitle "HUMANOID MANIPULATOR / FIELD SIMULATOR", a CPU load bar, unit ID "H1-0731", a running uptime clock, STATUS chip (e.g. "TORSO OPEN"), OPERATION "TASK 3 · PICK". - Left column cards: 1. GRIP — big number in N (grip force) and a live line chart 2. POWER — battery % with segmented bar, pack voltage, cell voltage, motor temp 3. JOINT TORQUE — 12 horizontal bars (L/R shoulder, elbow, wrist, hip, knee, ankle) with % values that move with the animation - Right column cards: 1. BALANCE — circular gauge with center-of-mass dot, pitch/roll/yaw readouts, "STANCE: DOUBLE / SINGLE" 2. ASSEMBLIES — toggle chips: HEAD, TORSO, ARMS, HANDS, LEGS (clicking one isolates it, everything else fades to 15%) 3. DISPLAY — chips: LABELS, EXPLODED, X-RAY, TURNTABLE 4. SUBSYSTEMS — list with status pills: VISION ARRAY (TRACKING), TORSO SHELL (OPEN), BATTERY PACK (12 CELLS), HAND TENDONS (TENSIONED), TACTILE SKIN (312 TAXELS), LIDAR (SPINNING) - Big state text in the lower-left of the 3D view, orange, like "TORSO OPEN" / "HAND CLOSED" / "EXPLODED", with a small sub-label. - Bottom: OPERATION LOG timeline with a play/pause button, a scrubber, the current event text and an event counter. - Thin leader-line labels attach to key parts when LABELS is on. THE SHOW (25 s loop, every UI number

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Dexterous robot hand that tears apart and reassembles on a turntable”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @0x_meden. Use View post to open the X video this prompt belongs to.

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