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Cozy fishing game built with Blender and Unity 6

Cozy fishing game built with Blender and Unity 6 is a 14-second Claude Opus motion design reference by @rewind02, built around Physics. GOAL: here's how to build a cozy fishing game with opus 5.5 + blender + unity 6... Copy this interactive motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

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Prompt

GOAL: here's how to build a cozy fishing game with opus 5.5 + blender + unity 6... MOTION: the trick is never asking for "a fishing game" in one prompt, but there's a smart way to set it up: - step 1: connect opus 5.5 to blender (blender mcp) and to unity 6 (unity mcp) - step 2: write a 1-page game doc first: top-down camera, row > find a spot > cast > reel, a creel with 8 slots, time of day - step 3: in blender, opus builds the assets: the rowboat, the fisher with the straw hat, the cabin, the dock, rocks, pines - step 4: export everything as .fbx with one stylized palette, so the whole world matches - step 5: in unity 6, opus lays out the level: the river, the waterfall pool, shallow water shaders, fish swimming in schools - step 6: then the systems, one at a time: rowing controls, fishing spot triggers, casting, a tension bar for reeling, the fish list - step 7: last, the ui: the creel counter (3/8), the "new fishing spot" popup, a catch card ("silver bream"), button hints who does what: - blender: every mesh and material - unity 6: the world, water, physics, ui - opus 5.5: modeling scripts, c# scripts, scene setup in both apps - you: playtest and say what feels off and the rule that saves the project... build one system and play it before the next. if rowing feels bad, casting will feel worse
Author original
here's how to build a cozy fishing game with opus 5.5 + blender + unity 6... the trick is never asking for "a fishing game" in one prompt, but there's a smart way to set it up: - step 1: connect opus 5.5 to blender (blender mcp) and to unity 6 (unity mcp) - step 2: write a 1-page game doc first: top-down camera, row > find a spot > cast > reel, a creel with 8 slots, time of day - step 3: in blender, opus builds the assets: the rowboat, the fisher with the straw hat, the cabin, the dock, rocks, pines - step 4: export everything as .fbx with one stylized palette, so the whole world matches - step 5: in unity 6, opus lays out the level: the river, the waterfall pool, shallow water shaders, fish swimming in schools - step 6: then the systems, one at a time: rowing controls, fishing spot triggers, casting, a tension bar for reeling, the fish list - step 7: last, the ui: the creel counter (3/8), the "new fishing spot" popup, a catch card ("silver bream"), button hints who does what: - blender: every mesh and material - unity 6: the world, water, physics, ui - opus 5.5: modeling scripts, c# scripts, scene setup in both apps - you: playtest and say what feels off and the rule that saves the project... build one system and play it before the next. if rowing feels bad, casting will feel worse

Questions

What is this games prompt for?

It is a Claude Opus motion design brief for “Cozy fishing game built with Blender and Unity 6”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @rewind02. Use View post to open the X video this prompt belongs to.

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