30-second Pixar-style prank scene with duckling, goose, and rooster
30-second Pixar-style prank scene with duckling, goose, and rooster is a 30.1-second Claude Opus motion design reference by @abxxai, built around AI video. [Note: the creator shared a partial prompt. Copy this motion film prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
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Prompt
[Note: the creator shared a partial prompt. Wording below is theirs.]
GOAL:
SCENE CONTEXT
Character reference sheet for a premium feature-film 3D animated comedy short.
MOTION:
Hero character: a tiny mischievous duckling who pranks his friends with hot chillies.
SUBJECT
@DUCK: a small round fluffy duckling, body the size of a grapefruit, shaped like a soft pear. Dense charcoal-grey down on the crown, back and wings, with a messy black tuft sticking up on top of the head and a fuzzy black tail puff. A cream-white face shaped like a rounded heart. Soft smoky-grey mask markings sweep back from each eye like a puffin. Very large round glossy brown eyes with wet catch-lights and thick expressive dark-charcoal eyebrows. A small rounded orange-yellow beak with a soft matte finish. Chunky orange webbed feet. Every down fibre is individually groomed, with soft fuzz at the silhouette edge catching light.
LAYOUT
Top row, 4 full-body views at 47° FOV: front, three-quarter left, side profile, back.
Bottom row, 5 head close-ups at 29° FOV:
1. Neutral curious, looking up.
2. Smug, eyes half-closed, one brow raised, tiny sly smile.
3. Mischief, side-eye glance with a lowered brow.
4. SPICY: the whole face and head flushed salmon-red, head inflated 30% like a balloon, eyes bulging wide with tiny pupils, beak wide open panting, down standing on end.
5. Recovery: colour draining back to cream, eyes blinking slowly, a relieved exhale.
BACKGROUND
Seamless neutral light-grey cyclorama, soft contact shadow at the feet.
LIGHTING
Even soft studio softbox key from the front-upper, gentle warm rim light from behind to separate the fluffy silhouette.
MATERIAL
Subsurface scattering in the beak and feet, soft translucent down at the edges, wet glossy eyes.
STYLE
Premium feature-film 3D animation character sheet, appealing stylized proportions, handcrafted look, rich groom detail, 8K render quality.
POSITIVE LOCKS
100% consistent design across all 9 views. Same markings, same tuft, same eyebrow shape in every view. Single subject, no extra characters, no text overlays, no watermark.
Prompt:
SCENE CONTEXT
Character reference sheet for a premium feature-film 3D animated comedy short. Two supporting characters who get pranked with hot chillies.
SUBJECT 1
@GOOSE: a tall white goose, about three times the duckling's height. Plump teardrop body with soft layered white feathers and folded wings with fine feather edging. A very long graceful S-curve neck. A large glossy orange-yellow beak with a slight upturn. Droopy half-lidded dark eyes with bushy black eyebrows that give a laid-back, slightly vain expression. A soft white feather tuft sweeping back from the back of the head like a little crest. Orange webbed feet.
SUBJECT 2
@ROOSTER: a round, plump white rooster, about twice the duckling's height, with a barrel-shaped body. A tall serrated orange-red comb, droopy orange-red wattles and a short orange beak. Heavy thick black eyebrows set in a permanent grumpy scowl, with small intense eyes. A spiky white feather ruff around the neck. Wing primaries tipped glossy black. A glossy black sickle-feather tail with green iridescence. Scaly orange legs with splayed toes.
LAYOUT
Row 1, @GOOSE: front, three-quarter, side profile, back at 47° FOV, plus 3 head close-ups at 29°:
1. Smug, half-lidded.
2. Curious, looking up.
3. SPICY: the entire head and full neck flushed salmon-red, neck stretched 40% longer and rigid, beak wide open screaming, eyes bulging, crest feathers standing straight up.
Row 2, @ROOSTER: the same 4 body views plus 3 head close-ups:
1. Grumpy scowl.
2. Savouring, eyes closed, chest puffed proud.
3. SPICY: the face flushed red to match his comb, neck ruff fully spiked outward like a porcupine, eyes bulging huge, brows shot up, beak open gasping.
BACKGROUND
Seamless neutral light-grey cyclorama, soft contact shadows.
LIGHTING
Even soft studio softbox key from the front-upper, warm rim light behind.
MATERIAL
Layered feather groom, subsurface glow in the combs, wattles and beaks, glossy black tail iridescence.
STYLE
Premium feature-film 3D animation character sheet, appealing stylized proportions, handcrafted look, 8K render quality.
POSITIVE LOCKS
100% consistent design across all views. The size relationship stays locked: goose tallest, rooster middle, duckling smallest. No text overlays, no watermark.
Prompt:
SCENE CONTEXT
Location reference plate for a premium feature-film 3D animated comedy short. A sunny countryside riverbank path where a chilli bush grows.
LAYOUT
Two views of the same place:
1. Wide establishing view at 84° FOV, eye height 20cm above the ground (animal eye level).
2. Close detail view at 29° FOV, looking up into the chilli bush.
SET
Foreground: a narrow packed-dirt footpath with fine pebbles, dry straw and wisps of grass. Frame-left is a raised verge of dry golden grass leaning over the path.
Midground: a lush chilli bush arching over the path from frame-left. It has glossy dark-green pointed leaves and clusters of long, curved, waxy bright-red chillies hanging down at a bird's head height. The chillies have specular highlights and small green caps.
Background: rows of bushes dotted with orange fruit dissolving into warm bokeh, tall golden pampas reeds, a calm pond with soft reflections, and a clear pale-blue sky with distant soft green hills.
LIGHTING
Late-afternoon golden hour. A low warm sun from behind frame-right gives strong backlight rim through the grass and leaves. A soft sky-blue fill comes from above, with faint atmospheric haze at 10%. WB locked 4800K.
STYLE
Premium feature-film 3D animated environment, painterly depth, shallow depth of field with a creamy bokeh background, 8K render quality.
POSITIVE LOCKS
No characters. Chillies are the brightest red in the scene. STYLE REFERENCE ONLY, not a fixed keyframe; model extends the world freely, never reproduced 1:1.
=== REFERENCES ===
>> is the IDENTITY LOCK for PIP, the baby duckling: round fluffy body, charcoal-grey fluff on head, back and wings, cream face mask, cream chest and belly, a wild spiky black tuft on top of his head, huge glossy brown eyes with big catchlights, thick expressive black brows, a small rounded orange bill, stubby orange webbed feet, a tiny round fluffy tail. Expressions from the sheet: big-eyed innocent curiosity, the unimpressed half-lidded side-eye (his POKER FACE), the determined frown, the RED-FACED SPICY SHOCK (entire head and body fluff flushed red, spikes standing up, eyes bulging, bill wide open, tongue out).
>> top row is the IDENTITY LOCK for GUS, the big white goose: tall, elegant, pure white feathers, long white neck, a messy swept-back white crest, thick black brows, a long orange bill, orange legs. Expressions: the smug half-lidded smirk (his POKER FACE), the wide-eyed look up, and the SPICY MELTDOWN (neck and head turning red-pink, crest flared, eyes bulging, bill wide open, tongue out).
>> bottom row is the IDENTITY LOCK for ROCCO, the rooster: stout, puffed white chest, black-edged wings, a big glossy iridescent black-green tail, a large red comb and wattles, angry thick black brows, a small yellow-orange beak, orange scaly legs. Expressions: the tough angry glare, the cocky wink, and the SPICY EXPLOSION (whole face and body flushed red, all feathers puffed outward, eyes bulging, beak wide open, tongue out).
>> is the LOCATION LOCK for the CHILI BUSH, where every eating moment happens: a golden-hour dirt path lined with dry golden grass, pampas plumes and grey stones, a big bush heavy with long glossy red chilies hanging low over the path, an orange tree full of fruit, a calm sparkling lake on the right, a warm low sun. Chilies: long, curved, waxy, glossy red with green stems.
WORLD LAYOUT (consistent in every shot): the chili bush is the center of the world. The DIRT PATH runs away from the bush toward screen-left, curving along the lakeshore; Gus arrives from far down this path. On the other side, screen-right, a wide golden MEADOW of tall grass rises to a white wooden FARM BARN with a white rail fence and green forested hills behind; Rocco starts at the fence and walks across the whole meadow to the bush. Pip and Gus NEVER leave the chili bush. All eating happens under the chili bush.
Characters, proportions and design never change or morph. Ignore the grey backgrounds of the sheets.
=== COLOR STATE LOCK (MOST IMPORTANT) ===
Every character is in exactly one of two colour states at any moment:
NORMAL STATE: 100% natural colours exactly like the character sheets. Pip: charcoal-grey and cream fluff, no red or pink tint anywhere. Gus: pure white head, neck and body, no pink anywhere. Rocco: white body, only his comb and wattles red.
SPICY STATE: the red flush, spikes or puffed feathers, bulging eyes, open mouth, tongue out.
When a chara
Author original
SCENE CONTEXT
Character reference sheet for a premium feature-film 3D animated comedy short. Hero character: a tiny mischievous duckling who pranks his friends with hot chillies.
SUBJECT
@DUCK: a small round fluffy duckling, body the size of a grapefruit, shaped like a soft pear. Dense charcoal-grey down on the crown, back and wings, with a messy black tuft sticking up on top of the head and a fuzzy black tail puff. A cream-white face shaped like a rounded heart. Soft smoky-grey mask markings sweep back from each eye like a puffin. Very large round glossy brown eyes with wet catch-lights and thick expressive dark-charcoal eyebrows. A small rounded orange-yellow beak with a soft matte finish. Chunky orange webbed feet. Every down fibre is individually groomed, with soft fuzz at the silhouette edge catching light.
LAYOUT
Top row, 4 full-body views at 47° FOV: front, three-quarter left, side profile, back.
Bottom row, 5 head close-ups at 29° FOV:
1. Neutral curious, looking up.
2. Smug, eyes half-closed, one brow raised, tiny sly smile.
3. Mischief, side-eye glance with a lowered brow.
4. SPICY: the whole face and head flushed salmon-red, head inflated 30% like a balloon, eyes bulging wide with tiny pupils, beak wide open panting, down standing on end.
5. Recovery: colour draining back to cream, eyes blinking slowly, a relieved exhale.
BACKGROUND
Seamless neutral light-grey cyclorama, soft contact shadow at the feet.
LIGHTING
Even soft studio softbox key from the front-upper, gentle warm rim light from behind to separate the fluffy silhouette.
MATERIAL
Subsurface scattering in the beak and feet, soft translucent down at the edges, wet glossy eyes.
STYLE
Premium feature-film 3D animation character sheet, appealing stylized proportions, handcrafted look, rich groom detail, 8K render quality.
POSITIVE LOCKS
100% consistent design across all 9 views. Same markings, same tuft, same eyebrow shape in every view. Single subject, no extra characters, no text overlays, no watermark.
Prompt:
SCENE CONTEXT
Character reference sheet for a premium feature-film 3D animated comedy short. Two supporting characters who get pranked with hot chillies.
SUBJECT 1
@GOOSE: a tall white goose, about three times the duckling's height. Plump teardrop body with soft layered white feathers and folded wings with fine feather edging. A very long graceful S-curve neck. A large glossy orange-yellow beak with a slight upturn. Droopy half-lidded dark eyes with bushy black eyebrows that give a laid-back, slightly vain expression. A soft white feather tuft sweeping back from the back of the head like a little crest. Orange webbed feet.
SUBJECT 2
@ROOSTER: a round, plump white rooster, about twice the duckling's height, with a barrel-shaped body. A tall serrated orange-red comb, droopy orange-red wattles and a short orange beak. Heavy thick black eyebrows set in a permanent grumpy scowl, with small intense eyes. A spiky white feather ruff around the neck. Wing primaries tipped glossy black. A glossy black sickle-feather tail with green iridescence. Scaly orange legs with splayed toes.
LAYOUT
Row 1, @GOOSE: front, three-quarter, side profile, back at 47° FOV, plus 3 head close-ups at 29°:
1. Smug, half-lidded.
2. Curious, looking up.
3. SPICY: the entire head and full neck flushed salmon-red, neck stretched 40% longer and rigid, beak wide open screaming, eyes bulging, crest feathers standing straight up.
Row 2, @ROOSTER: the same 4 body views plus 3 head close-ups:
1. Grumpy scowl.
2. Savouring, eyes closed, chest puffed proud.
3. SPICY: the face flushed red to match his comb, neck ruff fully spiked outward like a porcupine, eyes bulging huge, brows shot up, beak open gasping.
BACKGROUND
Seamless neutral light-grey cyclorama, soft contact shadows.
LIGHTING
Even soft studio softbox key from the front-upper, warm rim light behind.
MATERIAL
Layered feather groom, subsurface glow in the combs, wattles and beaks, glossy black tail iridescence.
STYLE
Premium feature-film 3D animation character sheet, appealing stylized proportions, handcrafted look, 8K render quality.
POSITIVE LOCKS
100% consistent design across all views. The size relationship stays locked: goose tallest, rooster middle, duckling smallest. No text overlays, no watermark.
Prompt:
SCENE CONTEXT
Location reference plate for a premium feature-film 3D animated comedy short. A sunny countryside riverbank path where a chilli bush grows.
LAYOUT
Two views of the same place:
1. Wide establishing view at 84° FOV, eye height 20cm above the ground (animal eye level).
2. Close detail view at 29° FOV, looking up into the chilli bush.
SET
Foreground: a narrow packed-dirt footpath with fine pebbles, dry straw and wisps of grass. Frame-left is a raised verge of dry golden grass leaning over the path.
Midground: a lush chilli bush arching over the path from frame-left. It has glossy dark-green pointed leaves and clusters of long, curved, waxy bright-red chillies hanging down at a bird's head height. The chillies have specular highlights and small green caps.
Background: rows of bushes dotted with orange fruit dissolving into warm bokeh, tall golden pampas reeds, a calm pond with soft reflections, and a clear pale-blue sky with distant soft green hills.
LIGHTING
Late-afternoon golden hour. A low warm sun from behind frame-right gives strong backlight rim through the grass and leaves. A soft sky-blue fill comes from above, with faint atmospheric haze at 10%. WB locked 4800K.
STYLE
Premium feature-film 3D animated environment, painterly depth, shallow depth of field with a creamy bokeh background, 8K render quality.
POSITIVE LOCKS
No characters. Chillies are the brightest red in the scene. STYLE REFERENCE ONLY, not a fixed keyframe; model extends the world freely, never reproduced 1:1.
=== REFERENCES ===
>> is the IDENTITY LOCK for PIP, the baby duckling: round fluffy body, charcoal-grey fluff on head, back and wings, cream face mask, cream chest and belly, a wild spiky black tuft on top of his head, huge glossy brown eyes with big catchlights, thick expressive black brows, a small rounded orange bill, stubby orange webbed feet, a tiny round fluffy tail. Expressions from the sheet: big-eyed innocent curiosity, the unimpressed half-lidded side-eye (his POKER FACE), the determined frown, the RED-FACED SPICY SHOCK (entire head and body fluff flushed red, spikes standing up, eyes bulging, bill wide open, tongue out).
>> top row is the IDENTITY LOCK for GUS, the big white goose: tall, elegant, pure white feathers, long white neck, a messy swept-back white crest, thick black brows, a long orange bill, orange legs. Expressions: the smug half-lidded smirk (his POKER FACE), the wide-eyed look up, and the SPICY MELTDOWN (neck and head turning red-pink, crest flared, eyes bulging, bill wide open, tongue out).
>> bottom row is the IDENTITY LOCK for ROCCO, the rooster: stout, puffed white chest, black-edged wings, a big glossy iridescent black-green tail, a large red comb and wattles, angry thick black brows, a small yellow-orange beak, orange scaly legs. Expressions: the tough angry glare, the cocky wink, and the SPICY EXPLOSION (whole face and body flushed red, all feathers puffed outward, eyes bulging, beak wide open, tongue out).
>> is the LOCATION LOCK for the CHILI BUSH, where every eating moment happens: a golden-hour dirt path lined with dry golden grass, pampas plumes and grey stones, a big bush heavy with long glossy red chilies hanging low over the path, an orange tree full of fruit, a calm sparkling lake on the right, a warm low sun. Chilies: long, curved, waxy, glossy red with green stems.
WORLD LAYOUT (consistent in every shot): the chili bush is the center of the world. The DIRT PATH runs away from the bush toward screen-left, curving along the lakeshore; Gus arrives from far down this path. On the other side, screen-right, a wide golden MEADOW of tall grass rises to a white wooden FARM BARN with a white rail fence and green forested hills behind; Rocco starts at the fence and walks across the whole meadow to the bush. Pip and Gus NEVER leave the chili bush. All eating happens under the chili bush.
Characters, proportions and design never change or morph. Ignore the grey backgrounds of the sheets.
=== COLOR STATE LOCK (MOST IMPORTANT) ===
Every character is in exactly one of two colour states at any moment:
NORMAL STATE: 100% natural colours exactly like the character sheets. Pip: charcoal-grey and cream fluff, no red or pink tint anywhere. Gus: pure white head, neck and body, no pink anywhere. Rocco: white body, only his comb and wattles red.
SPICY STATE: the red flush, spikes or puffed feathers, bulging eyes, open mouth, tongue out.
When a chara
Questions
What is this films prompt for?
It is a Claude Opus motion design brief for “30-second Pixar-style prank scene with duckling, goose, and rooster”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @abxxai. Use View post to open the X video this prompt belongs to.