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Interactive three.js espresso machine teardown with detachable parts

Interactive three.js espresso machine teardown with detachable parts is a 24-second Claude Opus motion design reference by @0xMfox, built around Three.js. GOAL: Here's a photo of [your object]. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.

@0xMfoxView post

Prompt

GOAL: Here's a photo of [your object]. MOTION: Build a full interactive 3D teardown of it in one HTML file with three.js. Every part is code: no image textures, no downloaded models. 1. Match the look. Render a still from the same angle as my photo, put them side by side, list what's different and fix it. Do 3 rounds before anything else. 2. Add depth. Under the big parts, add the small ones that make it believable: screws, springs, hoses, wires, valves. If it looks like a toy, it isn't done. 3. Bring it to life. Something opens, spins or slides every 2-3 seconds, the way the real machine works. 4. Tear it down. On a slow turntable, every part flies out along its own axis, holds for a beat and snaps back before the turn ends. 5. Wrap it in a light lab-style panel with the part count, live readouts and a log line for every part that moves. When I drag a part away with the mouse, label it DETACHED. When you're done, tell me the part count and the lines of code.
Author original
Here's a photo of [your object]. Build a full interactive 3D teardown of it in one HTML file with three.js. Every part is code: no image textures, no downloaded models. 1. Match the look. Render a still from the same angle as my photo, put them side by side, list what's different and fix it. Do 3 rounds before anything else. 2. Add depth. Under the big parts, add the small ones that make it believable: screws, springs, hoses, wires, valves. If it looks like a toy, it isn't done. 3. Bring it to life. Something opens, spins or slides every 2-3 seconds, the way the real machine works. 4. Tear it down. On a slow turntable, every part flies out along its own axis, holds for a beat and snaps back before the turn ends. 5. Wrap it in a light lab-style panel with the part count, live readouts and a log line for every part that moves. When I drag a part away with the mouse, label it DETACHED. When you're done, tell me the part count and the lines of code.

Questions

What is this 3d scenes prompt for?

It is a Claude Opus motion design brief for “Interactive three.js espresso machine teardown with detachable parts”. Paste it into Claude and keep the timings already written in the prompt.

Where is the original film?

The creator is @0xMfox. Use View post to open the X video this prompt belongs to.

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