Ultra-detailed ancient Greek world built entirely with code
Ultra-detailed ancient Greek world built entirely with code is a 54.3-second Claude Opus motion design reference by @LexnLin, built around Three.js. GOAL: Build me a massive, ultra-detailed 3D world in three.js based on the 9 reference images I attached. Copy this 3D motion prompt, keep the creator's frame counts and palette, and adapt the subject for your own launch film.
@LexnLinView post
Prompt
GOAL:
Build me a massive, ultra-detailed 3D world in three.js based on the 9 reference images I attached.
MOTION:
Rules:
- Zero external assets. Every mesh, texture, shader and effect has to be generated in code.
- Match the references as closely as possible (aim for 99.9%): composition, scale, materials and
especially the colors. Cinematic and realistic, not oversaturated, but also not grey or washed out. Iterate on this(!!!) Until you have something very close -- 99.9% close
- Detail everywhere. Nothing should look copy-pasted or simple. Every building, tree, rock and
waterfall gets care, and the world has to read as ultra detailed even from far away.
- Waterfalls and water have to look realistic.
- My GPU is weak (integrated Radeon 780M), so keep it efficient and get the quality from offline
rendering instead.
- Work only inside this project folder.
Process:
- Iterate for as long as it takes (hours or days). Don't stop before it matches the references.
- Render the matching shots as stills and show them to me first. Don't render the video before I approve.
- After I approve: render a cinematic ~1 minute showcase video in 4K at 30fps with slow camera moves
through the different scenes, no text on screen, impressive from the very first frame, and free
cinematic background music from the web (credit the artist).
Author original
Build me a massive, ultra-detailed 3D world in three.js based on the 9 reference images I attached.
Rules:
- Zero external assets. Every mesh, texture, shader and effect has to be generated in code.
- Match the references as closely as possible (aim for 99.9%): composition, scale, materials and
especially the colors. Cinematic and realistic, not oversaturated, but also not grey or washed out. Iterate on this(!!!) Until you have something very close -- 99.9% close
- Detail everywhere. Nothing should look copy-pasted or simple. Every building, tree, rock and
waterfall gets care, and the world has to read as ultra detailed even from far away.
- Waterfalls and water have to look realistic.
- My GPU is weak (integrated Radeon 780M), so keep it efficient and get the quality from offline
rendering instead.
- Work only inside this project folder.
Process:
- Iterate for as long as it takes (hours or days). Don't stop before it matches the references.
- Render the matching shots as stills and show them to me first. Don't render the video before I approve.
- After I approve: render a cinematic ~1 minute showcase video in 4K at 30fps with slow camera moves
through the different scenes, no text on screen, impressive from the very first frame, and free
cinematic background music from the web (credit the artist).
Questions
What is this 3d scenes prompt for?
It is a Claude Opus motion design brief for “Ultra-detailed ancient Greek world built entirely with code”. Paste it into Claude and keep the timings already written in the prompt.
Where is the original film?
The creator is @LexnLin. Use View post to open the X video this prompt belongs to.